[−][src]Struct rusoto_gamelift::RuntimeConfiguration
A collection of server process configurations that describe what processes to run on each instance in a fleet. All fleets must have a run-time configuration. Each instance in the fleet launches the server processes specified in the run-time configuration and launches new ones as existing processes end. Each instance regularly checks for an updated run-time configuration and follows the new instructions.
The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different build executables, such as your game server executable and a related program, or two or more different versions of a game server. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode.
A Amazon GameLift instance is limited to 50 processes running simultaneously. A run-time configuration must specify fewer than this limit. To calculate the total number of processes specified in a run-time configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess
object in the run-time configuration.
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Describe fleets:
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Update fleets:
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Manage fleet actions:
Fields
game_session_activation_timeout_seconds: Option<i64>
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED
.
max_concurrent_game_session_activations: Option<i64>
Maximum number of game sessions with status ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
server_processes: Option<Vec<ServerProcess>>
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Trait Implementations
impl PartialEq<RuntimeConfiguration> for RuntimeConfiguration
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fn eq(&self, other: &RuntimeConfiguration) -> bool
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fn ne(&self, other: &RuntimeConfiguration) -> bool
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impl Default for RuntimeConfiguration
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fn default() -> RuntimeConfiguration
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impl Clone for RuntimeConfiguration
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fn clone(&self) -> RuntimeConfiguration
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for RuntimeConfiguration
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impl<'de> Deserialize<'de> for RuntimeConfiguration
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for RuntimeConfiguration
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Auto Trait Implementations
impl Send for RuntimeConfiguration
impl Sync for RuntimeConfiguration
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Erased for T
impl<T> Same for T
type Output = T
Should always be Self