[][src]Struct rusoto_gamelift::PlayerLatency

pub struct PlayerLatency {
    pub latency_in_milliseconds: Option<f32>,
    pub player_id: Option<String>,
    pub region_identifier: Option<String>,

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player.


latency_in_milliseconds: Option<f32>

Amount of time that represents the time lag experienced by the player when connected to the specified region.

player_id: Option<String>

Unique identifier for a player associated with the latency data.

region_identifier: Option<String>

Name of the region that is associated with the latency value.

Trait Implementations

impl PartialEq<PlayerLatency> for PlayerLatency[src]

impl Default for PlayerLatency[src]

impl Clone for PlayerLatency[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for PlayerLatency[src]

impl<'de> Deserialize<'de> for PlayerLatency[src]

impl Serialize for PlayerLatency[src]

Auto Trait Implementations

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