[][src]Struct rusoto_gamelift::PlacedPlayerSession

pub struct PlacedPlayerSession {
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,

Information about a player session that was created as part of a StartGameSessionPlacement request. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID.


player_id: Option<String>

Unique identifier for a player that is associated with this player session.

player_session_id: Option<String>

Unique identifier for a player session.

Trait Implementations

impl PartialEq<PlacedPlayerSession> for PlacedPlayerSession[src]

impl Default for PlacedPlayerSession[src]

impl Clone for PlacedPlayerSession[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for PlacedPlayerSession[src]

impl<'de> Deserialize<'de> for PlacedPlayerSession[src]

Auto Trait Implementations

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impl<T> ToOwned for T where
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impl<T> From for T[src]

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The type returned in the event of a conversion error.

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