[][src]Struct rusoto_gamelift::InstanceAccess

pub struct InstanceAccess {
    pub credentials: Option<InstanceCredentials>,
    pub fleet_id: Option<String>,
    pub instance_id: Option<String>,
    pub ip_address: Option<String>,
    pub operating_system: Option<String>,

Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess.


credentials: Option<InstanceCredentials>

Credentials required to access the instance.

fleet_id: Option<String>

Unique identifier for a fleet containing the instance being accessed.

instance_id: Option<String>

Unique identifier for an instance being accessed.

ip_address: Option<String>

IP address assigned to the instance.

operating_system: Option<String>

Operating system that is running on the instance.

Trait Implementations

impl PartialEq<InstanceAccess> for InstanceAccess[src]

impl Default for InstanceAccess[src]

impl Clone for InstanceAccess[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for InstanceAccess[src]

impl<'de> Deserialize<'de> for InstanceAccess[src]

Auto Trait Implementations

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impl<T, U> Into for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

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    T: ?Sized

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 

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Should always be Self