[][src]Struct rusoto_gamelift::CreatePlayerSessionInput

pub struct CreatePlayerSessionInput {
    pub game_session_id: String,
    pub player_data: Option<String>,
    pub player_id: String,

Represents the input for a request action.


game_session_id: String

Unique identifier for the game session to add a player to.

player_data: Option<String>

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

player_id: String

Unique identifier for a player. Player IDs are developer-defined.

Trait Implementations

impl PartialEq<CreatePlayerSessionInput> for CreatePlayerSessionInput[src]

impl Default for CreatePlayerSessionInput[src]

impl Clone for CreatePlayerSessionInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for CreatePlayerSessionInput[src]

impl Serialize for CreatePlayerSessionInput[src]

Auto Trait Implementations

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impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

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    U: Into<T>, 

type Error = Infallible

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    T: ?Sized

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The type returned in the event of a conversion error.

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