[][src]Struct rusoto_gamelift::AcceptMatchInput

pub struct AcceptMatchInput {
    pub acceptance_type: String,
    pub player_ids: Vec<String>,
    pub ticket_id: String,

Represents the input for a request action.


acceptance_type: String

Player response to the proposed match.

player_ids: Vec<String>

Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

ticket_id: String

Unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

Trait Implementations

impl PartialEq<AcceptMatchInput> for AcceptMatchInput[src]

impl Default for AcceptMatchInput[src]

impl Clone for AcceptMatchInput[src]

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

impl Debug for AcceptMatchInput[src]

impl Serialize for AcceptMatchInput[src]

Auto Trait Implementations

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impl<T> ToOwned for T where
    T: Clone

type Owned = T

impl<T> From for T[src]

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    U: Into<T>, 

type Error = Infallible

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The type returned in the event of a conversion error.

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