Struct rusoto_gamelift::UpdateGameSessionInput [] [src]

pub struct UpdateGameSessionInput {
    pub game_session_id: String,
    pub maximum_player_session_count: Option<i64>,
    pub name: Option<String>,
    pub player_session_creation_policy: Option<String>,
    pub protection_policy: Option<String>,

Represents the input for a request action.


Unique identifier for the game session to update.

Maximum number of players that can be connected simultaneously to the game session.

Descriptive label that is associated with a game session. Session names do not need to be unique.

Policy determining whether or not the game session accepts new players.

Game session protection policy to apply to this game session only.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Trait Implementations

impl Default for UpdateGameSessionInput


Returns the "default value" for a type. Read more

impl Debug for UpdateGameSessionInput


Formats the value using the given formatter.

impl Clone for UpdateGameSessionInput


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more