Struct rusoto_gamelift::UpdateGameSessionInput
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pub struct UpdateGameSessionInput { pub game_session_id: String, pub maximum_player_session_count: Option<i64>, pub name: Option<String>, pub player_session_creation_policy: Option<String>, pub protection_policy: Option<String>, }
Represents the input for a request action.
Fields
game_session_id: String
Unique identifier for the game session to update.
maximum_player_session_count: Option<i64>
Maximum number of players that can be connected simultaneously to the game session.
name: Option<String>
Descriptive label that is associated with a game session. Session names do not need to be unique.
player_session_creation_policy: Option<String>
Policy determining whether or not the game session accepts new players.
protection_policy: Option<String>
Game session protection policy to apply to this game session only.
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NoProtection – The game session can be terminated during a scale-down event.
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FullProtection – If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl Default for UpdateGameSessionInput
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fn default() -> UpdateGameSessionInput
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Returns the "default value" for a type. Read more
impl Debug for UpdateGameSessionInput
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impl Clone for UpdateGameSessionInput
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fn clone(&self) -> UpdateGameSessionInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more