Struct rusoto_gamelift::PlayerLatencyPolicy [] [src]

pub struct PlayerLatencyPolicy {
    pub maximum_individual_player_latency_milliseconds: Option<i64>,
    pub policy_duration_seconds: Option<i64>,

Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Queue-related operations include:


The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Trait Implementations

impl Default for PlayerLatencyPolicy


Returns the "default value" for a type. Read more

impl Debug for PlayerLatencyPolicy


Formats the value using the given formatter.

impl Clone for PlayerLatencyPolicy


Returns a copy of the value. Read more


Performs copy-assignment from source. Read more