Struct rusoto_gamelift::FleetAttributes [] [src]

pub struct FleetAttributes {
    pub build_id: Option<String>,
    pub creation_time: Option<f64>,
    pub description: Option<String>,
    pub fleet_arn: Option<String>,
    pub fleet_id: Option<String>,
    pub log_paths: Option<Vec<String>>,
    pub metric_groups: Option<Vec<String>>,
    pub name: Option<String>,
    pub new_game_session_protection_policy: Option<String>,
    pub operating_system: Option<String>,
    pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>,
    pub server_launch_parameters: Option<String>,
    pub server_launch_path: Option<String>,
    pub status: Option<String>,
    pub termination_time: Option<f64>,
}

Fields

Unique identifier for a build.

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Human-readable description of the fleet.

Identifier for a fleet that is unique across all regions.

Unique identifier for a fleet.

Location of default log files. When a server process is shut down, Amazon GameLift captures and stores any log files in this location. These logs are in addition to game session logs; see more on game session logs in the Amazon GameLift Developer Guide. If no default log path for a fleet is specified, Amazon GameLift automatically uploads logs that are stored on each instance at C:\game\logs (for Windows) or /local/game/logs (for Linux). Use the Amazon GameLift console to access stored logs.

Names of metric groups that this fleet is included in. In Amazon CloudWatch, you can view metrics for an individual fleet or aggregated metrics for fleets that are in a fleet metric group. A fleet can be included in only one metric group at a time.

Descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Type of game session protection to set for all new instances started in the fleet.

  • NoProtection – The game session can be terminated during a scale-down event.

  • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.

Fleet policy to limit the number of game sessions an individual player can create over a span of time.

Game server launch parameters specified for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration.

Path to a game server executable in the fleet's build, specified for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration.

Current status of the fleet.

Possible fleet statuses include the following:

  • NEW – A new fleet has been defined and desired instances is set to 1.

  • DOWNLOADING/VALIDATING/BUILDING/ACTIVATING – Amazon GameLift is setting up the new fleet, creating new instances with the game build and starting server processes.

  • ACTIVE – Hosts can now accept game sessions.

  • ERROR – An error occurred when downloading, validating, building, or activating the fleet.

  • DELETING – Hosts are responding to a delete fleet request.

  • TERMINATED – The fleet no longer exists.

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Trait Implementations

impl Default for FleetAttributes
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Returns the "default value" for a type. Read more

impl Debug for FleetAttributes
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Formats the value using the given formatter.

impl Clone for FleetAttributes
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more