Struct rusoto_gamelift::DesiredPlayerSession
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pub struct DesiredPlayerSession { pub player_data: Option<String>, pub player_id: Option<String>, }
Player information for use when creating player sessions using a game session placement request with StartGameSessionPlacement.
Fields
player_data: Option<String>
Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
player_id: Option<String>
Unique identifier for a player to associate with the player session.
Trait Implementations
impl Default for DesiredPlayerSession
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fn default() -> DesiredPlayerSession
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Returns the "default value" for a type. Read more
impl Debug for DesiredPlayerSession
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impl Clone for DesiredPlayerSession
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fn clone(&self) -> DesiredPlayerSession
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more