Struct rusoto_gamelift::CreateBuildInput
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pub struct CreateBuildInput { pub name: Option<String>, pub operating_system: Option<String>, pub storage_location: Option<S3Location>, pub version: Option<String>, }
Represents the input for a request action.
Fields
name: Option<String>
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
operating_system: Option<String>
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system.
storage_location: Option<S3Location>
Amazon S3 location of the game build files to be uploaded. The S3 bucket must be owned by the same AWS account that you're using to manage Amazon GameLift. It also must in the same region that you want to create a new build in. Before calling CreateBuild
with this location, you must allow Amazon GameLift to access your Amazon S3 bucket (see Create a Build with Files in Amazon S3).
version: Option<String>
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Trait Implementations
impl Default for CreateBuildInput
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fn default() -> CreateBuildInput
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Returns the "default value" for a type. Read more
impl Debug for CreateBuildInput
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impl Clone for CreateBuildInput
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fn clone(&self) -> CreateBuildInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more