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use std::ops::{Add, Sub, Mul, Div, Neg, AddAssign, SubAssign, MulAssign, DivAssign}; use num::cast::ToPrimitive; #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct Vec2 { pub x: i32, pub y: i32, } impl Vec2 { pub fn new() -> Vec2 { Vec2 {x: 0, y: 0} } pub fn xy<T1: ToPrimitive, T2: ToPrimitive>(x: T1, y: T2) -> Vec2 { Vec2 {x: x.to_i32().unwrap(), y: y.to_i32().unwrap()} } pub fn x<T: ToPrimitive>(x: T) -> Vec2 { Vec2 {x: x.to_i32().unwrap(), y: 0} } pub fn y<T: ToPrimitive>(y: T) -> Vec2 { Vec2 {x: 0, y: y.to_i32().unwrap()} } pub fn clear(&mut self) { self.x = 0; self.y = 0; } } impl Add for Vec2 { type Output = Vec2; fn add(self, other: Vec2) -> Vec2 { Vec2 { x: self.x + other.x, y: self.y + other.y, } } } impl Sub for Vec2 { type Output = Vec2; fn sub(self, other: Vec2) -> Vec2 { Vec2 { x: self.x - other.x, y: self.y - other.y, } } } impl Mul for Vec2 { type Output = Vec2; fn mul(self, other: Vec2) -> Vec2 { Vec2 { x: self.x * other.x, y: self.y * other.y, } } } impl Div for Vec2 { type Output = Vec2; fn div(self, other: Vec2) -> Vec2 { Vec2 { x: self.x / other.x, y: self.y / other.y, } } } impl<T: ToPrimitive> Mul<T> for Vec2 { type Output = Vec2; fn mul(self, scalar: T) -> Vec2 { let scalar = scalar.to_i32().unwrap(); Vec2 { x: self.x * scalar, y: self.y * scalar, } } } impl<T: ToPrimitive> Div<T> for Vec2 { type Output = Vec2; fn div(self, scalar: T) -> Vec2 { let scalar = scalar.to_i32().unwrap(); Vec2 { x: self.x / scalar, y: self.y / scalar, } } } impl Neg for Vec2 { type Output = Vec2; fn neg(self) -> Vec2 { Vec2 { x: -self.x, y: -self.y, } } } impl AddAssign for Vec2 { fn add_assign(&mut self, other: Vec2) { *self = *self + other } } impl SubAssign for Vec2 { fn sub_assign(&mut self, other: Vec2) { *self = *self - other } } impl MulAssign for Vec2 { fn mul_assign(&mut self, other: Vec2) { *self = *self * other } } impl DivAssign for Vec2 { fn div_assign(&mut self, other: Vec2) { *self = *self / other } } impl<T: ToPrimitive> MulAssign<T> for Vec2 { fn mul_assign(&mut self, scalar: T) { *self = *self * scalar } } impl<T: ToPrimitive> DivAssign<T> for Vec2 { fn div_assign(&mut self, scalar: T) { *self = *self / scalar } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum Direction { Up, Down, Right, Left, None, } impl Direction { pub fn vec2(&self) -> Vec2 { match *self { Direction::Up => Vec2::y(-1), Direction::Down => Vec2::y(1), Direction::Right => Vec2::x(1), Direction::Left => Vec2::x(-1), Direction::None => Vec2::new(), } } }