use crate::*;
use std::any::Any;
pub struct ModView<S, F> {
pub func: F,
pub value: S,
}
impl<S, V, F> View for ModView<S, F>
where
V: View,
S: Clone + Default + 'static,
F: Fn(S, &mut Context) -> V + 'static,
{
fn process(
&self,
event: &Event,
id: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
(self.func)(self.value.clone(), cx).process(event, id.child(&0), cx, actions);
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
(self.func)(self.value.clone(), args.cx).draw(id.child(&0), args);
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
(self.func)(self.value.clone(), args.cx).layout(id.child(&0), args)
}
fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context) {
(self.func)(self.value.clone(), cx).dirty(id.child(&0), xform, cx);
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
(self.func)(self.value.clone(), cx).hittest(id.child(&0), pt, cx)
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
(self.func)(self.value.clone(), cx).commands(id.child(&0), cx, cmds);
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
map.push(id);
(self.func)(self.value.clone(), cx).gc(id.child(&0), cx, map);
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
(self.func)(self.value.clone(), cx).access(id.child(&0), cx, nodes)
}
}
impl<S, F> private::Sealed for ModView<S, F> {}
pub fn modview<S: Clone + Default + 'static, V: View, F: Fn(S, &mut Context) -> V + 'static>(
f: F,
) -> ModView<S, F> {
ModView {
func: f,
value: Default::default(),
}
}