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use crate::*;
use std::any::Any;
pub struct Padding<V> {
child: V,
padding: f32,
}
impl<V> View for Padding<V>
where
V: View,
{
fn process(
&self,
event: &Event,
id: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
let off = LocalOffset::new(self.padding, self.padding);
self.child
.process(&event.offset(-off), id.child(&0), cx, actions);
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
args.vger.save();
args.vger.translate([self.padding, self.padding]);
self.child.draw(id.child(&0), args);
args.vger.restore();
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
let child_size = self.child.layout(
id.child(&0),
&mut args.size(args.sz - [2.0 * self.padding, 2.0 * self.padding].into()),
);
child_size + LocalSize::new(2.0 * self.padding, 2.0 * self.padding)
}
fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context) {
self.child.dirty(
id.child(&0),
xform.pre_translate([self.padding, self.padding].into()),
cx,
);
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
self.child.hittest(
id.child(&0),
pt - LocalOffset::new(self.padding, self.padding),
cx,
)
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.child.commands(id.child(&0), cx, cmds)
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
self.child.gc(id.child(&0), cx, map)
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
self.child.access(id.child(&0), cx, nodes)
}
}
pub enum PaddingParam {
Auto,
Px(f32),
}
pub struct Auto;
impl From<Auto> for PaddingParam {
fn from(_val: Auto) -> Self {
PaddingParam::Auto
}
}
impl From<f32> for PaddingParam {
fn from(val: f32) -> Self {
PaddingParam::Px(val)
}
}
impl<V> Padding<V>
where
V: View,
{
pub fn new(child: V, param: PaddingParam) -> Self {
Self {
child,
padding: match param {
PaddingParam::Auto => 5.0,
PaddingParam::Px(px) => px,
},
}
}
}
impl<V> private::Sealed for Padding<V> {}