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use crate::*;
use std::any::{Any, TypeId};
pub struct DrawArgs<'a> {
pub cx: &'a mut Context,
pub vger: &'a mut Vger,
}
pub struct LayoutArgs<'a> {
pub sz: LocalSize,
pub cx: &'a mut Context,
pub text_bounds: &'a mut dyn FnMut(&str, u32, Option<f32>) -> LocalRect,
}
impl<'a> LayoutArgs<'a> {
pub fn size(&mut self, sz: LocalSize) -> LayoutArgs {
LayoutArgs {
sz,
cx: self.cx,
text_bounds: self.text_bounds,
}
}
}
pub trait View: private::Sealed + 'static {
fn access(
&self,
_id: ViewId,
_cx: &mut Context,
_nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
None
}
fn commands(&self, _id: ViewId, _cx: &mut Context, _cmds: &mut Vec<CommandInfo>) {}
fn dirty(&self, _id: ViewId, _xform: LocalToWorld, _cx: &mut Context) {}
fn draw(&self, id: ViewId, args: &mut DrawArgs);
fn gc(&self, _id: ViewId, _cx: &mut Context, _map: &mut Vec<ViewId>) {}
fn hittest(&self, _id: ViewId, _pt: LocalPoint, _cx: &mut Context) -> Option<ViewId> {
None
}
fn is_flexible(&self) -> bool {
false
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize;
fn process(
&self,
_event: &Event,
_id: ViewId,
_cx: &mut Context,
_actions: &mut Vec<Box<dyn Any>>,
) {
}
fn tid(&self) -> TypeId {
TypeId::of::<Self>()
}
}