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use crate::*;
pub trait Body: View {
type V: View;
fn body(&self) -> Self::V;
fn print(&self, id: ViewID, cx: &mut Context) {
self.body().print(id, cx)
}
fn process(&self, event: &Event, id: ViewID, cx: &mut Context, vger: &mut VGER) {
self.body().process(event, id, cx, vger)
}
fn draw(&self, id: ViewID, cx: &mut Context, vger: &mut VGER) {
self.body().draw(id, cx, vger)
}
fn layout(&self, id: ViewID, sz: LocalSize, cx: &mut Context, vger: &mut VGER) -> LocalSize {
self.body().layout(id, sz, cx, vger)
}
fn hittest(
&self,
id: ViewID,
pt: LocalPoint,
cx: &mut Context,
vger: &mut VGER,
) -> Option<ViewID> {
self.body().hittest(id, pt, cx, vger)
}
fn commands(&self, id: ViewID, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.body().commands(id, cx, cmds);
}
}
#[macro_export]
macro_rules! body_view {
() => {
fn print(&self, id: ViewID, cx: &mut Context) {
self.body().print(id, cx)
}
fn process(&self, event: &Event, id: ViewID, cx: &mut Context, vger: &mut VGER) {
self.body().process(event, id, cx, vger)
}
fn draw(&self, id: ViewID, cx: &mut Context, vger: &mut VGER) {
self.body().draw(id, cx, vger)
}
fn layout(
&self,
id: ViewID,
sz: LocalSize,
cx: &mut Context,
vger: &mut VGER,
) -> LocalSize {
self.body().layout(id, sz, cx, vger)
}
fn hittest(
&self,
id: ViewID,
pt: LocalPoint,
cx: &mut Context,
vger: &mut VGER,
) -> Option<ViewID> {
self.body().hittest(id, pt, cx, vger)
}
fn commands(&self, id: ViewID, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.body().commands(id, cx, cmds);
}
fn gc(&self, id: ViewID, cx: &mut Context, map: &mut StateMap) {
self.body().gc(id, cx, map)
}
fn access(
&self,
id: ViewID,
cx: &mut Context,
nodes: &mut Vec<accesskit::Node>,
) -> Option<accesskit::NodeId> {
self.body().access(id, cx, nodes)
}
};
}