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use crate::types::*;
use crate::errors::*;
use uuid::Uuid;




use std::fmt::Debug;
use serde::de::{Deserialize, Deserializer};



/// TRAIT | Contains animated stickers which must be used for dice animation rendering
pub trait TDDiceStickers: Debug + RObject {}

/// Contains animated stickers which must be used for dice animation rendering
#[derive(Debug, Clone, Serialize)]
#[serde(untagged)]
pub enum DiceStickers {
  #[doc(hidden)] _Default(()),
  /// A regular animated sticker
  Regular(DiceStickersRegular),
  /// Animated stickers to be combined into a slot machine
  SlotMachine(DiceStickersSlotMachine),

}

impl Default for DiceStickers {
  fn default() -> Self { DiceStickers::_Default(()) }
}

impl<'de> Deserialize<'de> for DiceStickers {
  fn deserialize<D>(deserializer: D) -> Result<DiceStickers, D::Error> where D: Deserializer<'de> {
    use serde::de::Error;
    rtd_enum_deserialize!(
      DiceStickers,
      (diceStickersRegular, Regular);
      (diceStickersSlotMachine, SlotMachine);

    )(deserializer)
  }
}

impl RObject for DiceStickers {
  #[doc(hidden)] fn td_name(&self) -> &'static str {
    match self {
      DiceStickers::Regular(t) => t.td_name(),
      DiceStickers::SlotMachine(t) => t.td_name(),

      _ => "-1",
    }
  }
  #[doc(hidden)] fn extra(&self) -> Option<String> {
    match self {
      DiceStickers::Regular(t) => t.extra(),
      DiceStickers::SlotMachine(t) => t.extra(),

      _ => None,
    }
  }
  fn to_json(&self) -> RTDResult<String> { Ok(serde_json::to_string(self)?) }
}

impl DiceStickers {
  pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self> { Ok(serde_json::from_str(json.as_ref())?) }
  #[doc(hidden)] pub fn _is_default(&self) -> bool { if let DiceStickers::_Default(_) = self { true } else { false } }

  pub fn is_regular(&self) -> bool { if let DiceStickers::Regular(_) = self { true } else { false } }
  pub fn is_slot_machine(&self) -> bool { if let DiceStickers::SlotMachine(_) = self { true } else { false } }

  pub fn on_regular<F: FnOnce(&DiceStickersRegular)>(&self, fnc: F) -> &Self { if let DiceStickers::Regular(t) = self { fnc(t) }; self }
  pub fn on_slot_machine<F: FnOnce(&DiceStickersSlotMachine)>(&self, fnc: F) -> &Self { if let DiceStickers::SlotMachine(t) = self { fnc(t) }; self }

  pub fn as_regular(&self) -> Option<&DiceStickersRegular> { if let DiceStickers::Regular(t) = self { return Some(t) } None }
  pub fn as_slot_machine(&self) -> Option<&DiceStickersSlotMachine> { if let DiceStickers::SlotMachine(t) = self { return Some(t) } None }



  pub fn regular<T: AsRef<DiceStickersRegular>>(t: T) -> Self { DiceStickers::Regular(t.as_ref().clone()) }

  pub fn slot_machine<T: AsRef<DiceStickersSlotMachine>>(t: T) -> Self { DiceStickers::SlotMachine(t.as_ref().clone()) }

}

impl AsRef<DiceStickers> for DiceStickers {
  fn as_ref(&self) -> &DiceStickers { self }
}







/// A regular animated sticker
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct DiceStickersRegular {
  #[doc(hidden)]
  #[serde(rename(serialize = "@type", deserialize = "@type"))]
  td_name: String,
  #[doc(hidden)]
  #[serde(rename(serialize = "@extra", deserialize = "@extra"))]
  extra: Option<String>,
  /// The animated sticker with the dice animation
  sticker: Sticker,
  
}

impl RObject for DiceStickersRegular {
  #[doc(hidden)] fn td_name(&self) -> &'static str { "diceStickersRegular" }
  #[doc(hidden)] fn extra(&self) -> Option<String> { self.extra.clone() }
  fn to_json(&self) -> RTDResult<String> { Ok(serde_json::to_string(self)?) }
}


impl TDDiceStickers for DiceStickersRegular {}



impl DiceStickersRegular {
  pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self> { Ok(serde_json::from_str(json.as_ref())?) }
  pub fn builder() -> RTDDiceStickersRegularBuilder {
    let mut inner = DiceStickersRegular::default();
    inner.td_name = "diceStickersRegular".to_string();
    inner.extra = Some(Uuid::new_v4().to_string());
    RTDDiceStickersRegularBuilder { inner }
  }

  pub fn sticker(&self) -> &Sticker { &self.sticker }

}

#[doc(hidden)]
pub struct RTDDiceStickersRegularBuilder {
  inner: DiceStickersRegular
}

impl RTDDiceStickersRegularBuilder {
  pub fn build(&self) -> DiceStickersRegular { self.inner.clone() }

   
  pub fn sticker<T: AsRef<Sticker>>(&mut self, sticker: T) -> &mut Self {
    self.inner.sticker = sticker.as_ref().clone();
    self
  }

}

impl AsRef<DiceStickersRegular> for DiceStickersRegular {
  fn as_ref(&self) -> &DiceStickersRegular { self }
}

impl AsRef<DiceStickersRegular> for RTDDiceStickersRegularBuilder {
  fn as_ref(&self) -> &DiceStickersRegular { &self.inner }
}







/// Animated stickers to be combined into a slot machine
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct DiceStickersSlotMachine {
  #[doc(hidden)]
  #[serde(rename(serialize = "@type", deserialize = "@type"))]
  td_name: String,
  #[doc(hidden)]
  #[serde(rename(serialize = "@extra", deserialize = "@extra"))]
  extra: Option<String>,
  /// The animated sticker with the slot machine background. The background animation must start playing after all reel animations finish
  background: Sticker,
  /// The animated sticker with the lever animation. The lever animation must play once in the initial dice state
  lever: Sticker,
  /// The animated sticker with the left reel
  left_reel: Sticker,
  /// The animated sticker with the center reel
  center_reel: Sticker,
  /// The animated sticker with the right reel
  right_reel: Sticker,
  
}

impl RObject for DiceStickersSlotMachine {
  #[doc(hidden)] fn td_name(&self) -> &'static str { "diceStickersSlotMachine" }
  #[doc(hidden)] fn extra(&self) -> Option<String> { self.extra.clone() }
  fn to_json(&self) -> RTDResult<String> { Ok(serde_json::to_string(self)?) }
}


impl TDDiceStickers for DiceStickersSlotMachine {}



impl DiceStickersSlotMachine {
  pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self> { Ok(serde_json::from_str(json.as_ref())?) }
  pub fn builder() -> RTDDiceStickersSlotMachineBuilder {
    let mut inner = DiceStickersSlotMachine::default();
    inner.td_name = "diceStickersSlotMachine".to_string();
    inner.extra = Some(Uuid::new_v4().to_string());
    RTDDiceStickersSlotMachineBuilder { inner }
  }

  pub fn background(&self) -> &Sticker { &self.background }

  pub fn lever(&self) -> &Sticker { &self.lever }

  pub fn left_reel(&self) -> &Sticker { &self.left_reel }

  pub fn center_reel(&self) -> &Sticker { &self.center_reel }

  pub fn right_reel(&self) -> &Sticker { &self.right_reel }

}

#[doc(hidden)]
pub struct RTDDiceStickersSlotMachineBuilder {
  inner: DiceStickersSlotMachine
}

impl RTDDiceStickersSlotMachineBuilder {
  pub fn build(&self) -> DiceStickersSlotMachine { self.inner.clone() }

   
  pub fn background<T: AsRef<Sticker>>(&mut self, background: T) -> &mut Self {
    self.inner.background = background.as_ref().clone();
    self
  }

   
  pub fn lever<T: AsRef<Sticker>>(&mut self, lever: T) -> &mut Self {
    self.inner.lever = lever.as_ref().clone();
    self
  }

   
  pub fn left_reel<T: AsRef<Sticker>>(&mut self, left_reel: T) -> &mut Self {
    self.inner.left_reel = left_reel.as_ref().clone();
    self
  }

   
  pub fn center_reel<T: AsRef<Sticker>>(&mut self, center_reel: T) -> &mut Self {
    self.inner.center_reel = center_reel.as_ref().clone();
    self
  }

   
  pub fn right_reel<T: AsRef<Sticker>>(&mut self, right_reel: T) -> &mut Self {
    self.inner.right_reel = right_reel.as_ref().clone();
    self
  }

}

impl AsRef<DiceStickersSlotMachine> for DiceStickersSlotMachine {
  fn as_ref(&self) -> &DiceStickersSlotMachine { self }
}

impl AsRef<DiceStickersSlotMachine> for RTDDiceStickersSlotMachineBuilder {
  fn as_ref(&self) -> &DiceStickersSlotMachine { &self.inner }
}