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use glam::*; #[cfg(feature = "serde")] use serde::{Deserialize, Serialize}; #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] #[derive(Debug, Copy, Clone, PartialEq)] #[repr(align(16))] pub struct Ray { pub origin: Vec3, pub t_min: f32, pub direction: Vec3, pub t: f32, pub(crate) inv_direction: Vec3, pub(crate) signs: [u8; 4], } impl From<(Vec3, Vec3)> for Ray { fn from(vectors: (Vec3, Vec3)) -> Self { let signs = [ (vectors.1.x < 0.0) as u8, (vectors.1.y < 0.0) as u8, (vectors.1.z < 0.0) as u8, 0, ]; Ray { origin: vectors.0, direction: vectors.1, inv_direction: Vec3::ONE / vectors.1, t_min: 1e-4, t: 1e34, signs, } } } impl From<Ray> for (Vec3, Vec3) { fn from(r: Ray) -> Self { (r.origin, r.direction) } } #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] #[repr(align(16))] #[derive(Debug, Copy, Clone)] pub struct RayPacket4 { pub origin_x: Vec4, pub origin_y: Vec4, pub origin_z: Vec4, pub direction_x: Vec4, pub direction_y: Vec4, pub direction_z: Vec4, pub inv_direction_x: Vec4, pub inv_direction_y: Vec4, pub inv_direction_z: Vec4, pub t: Vec4, } impl RayPacket4 { pub fn new(origins: [Vec4; 4], directions: [Vec4; 4]) -> RayPacket4 { Self { origin_x: vec4(origins[0].x, origins[1].x, origins[2].x, origins[3].x), origin_y: vec4(origins[0].y, origins[1].y, origins[2].y, origins[3].y), origin_z: vec4(origins[0].z, origins[1].z, origins[2].z, origins[3].z), direction_x: vec4( directions[0].x, directions[1].x, directions[2].x, directions[3].x, ), direction_y: vec4( directions[0].y, directions[1].y, directions[2].y, directions[3].y, ), direction_z: vec4( directions[0].z, directions[1].z, directions[2].z, directions[3].z, ), inv_direction_x: vec4( 1.0 / directions[0].x, 1.0 / directions[1].x, 1.0 / directions[2].x, 1.0 / directions[3].x, ), inv_direction_y: vec4( 1.0 / directions[0].y, 1.0 / directions[1].y, 1.0 / directions[2].y, 1.0 / directions[3].y, ), inv_direction_z: vec4( 1.0 / directions[0].z, 1.0 / directions[1].z, 1.0 / directions[2].z, 1.0 / directions[3].z, ), t: Vec4::splat(1e34), } } pub fn origin_xyz(&self) -> (Vec4, Vec4, Vec4) { (self.origin_x, self.origin_y, self.origin_z) } pub fn direction_xyz(&self) -> (Vec4, Vec4, Vec4) { (self.direction_x, self.direction_y, self.direction_z) } #[inline] pub fn ray(&self, index: usize) -> Ray { debug_assert!(index <= 4); let origin = vec3( self.origin_x[index], self.origin_y[index], self.origin_z[index], ); let direction = vec3( self.direction_x[index], self.direction_y[index], self.direction_z[index], ); let signs = [ (direction.x < 0.0) as u8, (direction.y < 0.0) as u8, (direction.z < 0.0) as u8, 0, ]; Ray { origin, t_min: 1e-4, direction, t: self.t[index], inv_direction: Vec3::ONE / direction, signs, } } #[inline(always)] pub fn t(&self) -> Vec4 { self.t } #[inline(always)] pub fn reset(&mut self) { self.t = Vec4::splat(Ray::DEFAULT_T_MAX); } } #[allow(dead_code)] impl Ray { pub const DEFAULT_T_MIN: f32 = 1e-4; pub const DEFAULT_T_MAX: f32 = 1e34; pub fn new(origin: Vec3, direction: Vec3) -> Ray { let signs = [ (direction.x < 0.0) as u8, (direction.y < 0.0) as u8, (direction.z < 0.0) as u8, 0, ]; Ray { origin, direction, t_min: Self::DEFAULT_T_MIN, t: Self::DEFAULT_T_MAX, inv_direction: Vec3::ONE / direction, signs, } } #[inline] pub fn reflect(&self, hit_point: Vec3, n: Vec3, epsilon: f32) -> Ray { let tmp: Vec3 = n * n.dot(self.direction) * 2.0; let direction = self.direction - tmp; let signs = [ (direction.x < 0.0) as u8, (direction.y < 0.0) as u8, (direction.z < 0.0) as u8, 0, ]; Ray { origin: hit_point + direction * epsilon, direction, inv_direction: Vec3::ONE / direction, t_min: Self::DEFAULT_T_MIN, t: Self::DEFAULT_T_MAX, signs, } } #[inline(always)] pub fn is_valid(&self) -> bool { self.t < 1e33 } #[inline(always)] pub fn get_point_at(&self, t: f32) -> Vec3 { self.origin + t * self.direction } #[inline(always)] pub(crate) fn sign_x(&self) -> usize { self.signs[0] as usize } #[inline(always)] pub(crate) fn sign_y(&self) -> usize { self.signs[1] as usize } #[inline(always)] pub(crate) fn sign_z(&self) -> usize { self.signs[2] as usize } #[inline(always)] pub fn reset(&mut self) { self.t = Self::DEFAULT_T_MAX; } }