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/*!
RSON is a simple config format which looks similar to Rust syntax.

## Features

* Data types
    * Structs, typename optional
    * Tuples
    * Enums
    * Lists
    * Maps
    * Units (`()`)
    * Optionals
    * Primitives: booleans, numbers, string, char
* Allows nested layout (similar to JSON)
* Supports comments
* Trailing commas
* Pretty serialization

## Syntax example

```rust,ignore
/*
 * The Game object
 */
Game {
    title: "Hello, RSON!",
    level: Level { // We could just leave the `Level` out
        buildings: [
            {
                size: (10, 20),
                color: Yellow, // This as an enum variant
                owner: None,
            },
            {
                size: (20, 25),
                color: Custom(0.1, 0.8, 1.0),
                owner: Some("guy"),
            },
        ],
        characters: {
            "guy": {
                friendly: true,
            },
        },
    },
}
```

## Usage

Just add it to your `Cargo.toml`:

```toml
[dependencies]
rson_rs = "*"
```

Serializing / Deserializing is as simple as calling `to_string` / `from_str`.

!*/

extern crate serde;
#[cfg(test)]
#[macro_use]
extern crate serde_derive;

pub mod de;
pub mod ser;
pub mod value;

mod parse;