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/*! RSON is a simple config format which looks similar to Rust syntax. ## Features * Data types * Structs, typename optional * Tuples * Enums * Lists * Maps * Units (`()`) * Optionals * Primitives: booleans, numbers, string, char * Allows nested layout (similar to JSON) * Supports comments * Trailing commas * Pretty serialization ## Syntax example ```rust,ignore /* * The Game object */ Game { title: "Hello, RSON!", level: Level { // We could just leave the `Level` out buildings: [ { size: (10, 20), color: Yellow, // This as an enum variant owner: None, }, { size: (20, 25), color: Custom(0.1, 0.8, 1.0), owner: Some("guy"), }, ], characters: { "guy": { friendly: true, }, }, }, } ``` ## Usage Just add it to your `Cargo.toml`: ```toml [dependencies] rson_rs = "*" ``` Serializing / Deserializing is as simple as calling `to_string` / `from_str`. !*/ extern crate serde; #[cfg(test)] #[macro_use] extern crate serde_derive; pub mod de; pub mod ser; pub mod value; mod parse;