Struct sdl2_sys::SDL_MouseWheelEvent [] [src]

#[repr(C)]
pub struct SDL_MouseWheelEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub which: Uint32, pub x: Sint32, pub y: Sint32, pub direction: Uint32, }

\brief Mouse wheel event structure (event.wheel.*)

Fields

< ::SDL_MOUSEWHEEL

< The window with mouse focus, if any

< The mouse instance id, or SDL_TOUCH_MOUSEID

< The amount scrolled horizontally, positive to the right and negative to the left

< The amount scrolled vertically, positive away from the user and negative toward the user

< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back

Trait Implementations

impl Debug for SDL_MouseWheelEvent
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Formats the value using the given formatter.

impl Copy for SDL_MouseWheelEvent
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impl Clone for SDL_MouseWheelEvent
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more