Struct sdl2_sys::SDL_JoyHatEvent
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[src]
#[repr(C)]pub struct SDL_JoyHatEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub hat: Uint8, pub value: Uint8, pub padding1: Uint8, pub padding2: Uint8, }
\brief Joystick hat position change event structure (event.jhat.*)
Fields
type_: Uint32
< ::SDL_JOYHATMOTION
timestamp: Uint32
which: SDL_JoystickID
< The joystick instance id
hat: Uint8
< The joystick hat index
value: Uint8
< The hat position value. * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN * * Note that zero means the POV is centered.
padding1: Uint8
padding2: Uint8