Struct sdl2_sys::SDL_ControllerAxisEvent
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[src]
#[repr(C)]pub struct SDL_ControllerAxisEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub axis: Uint8, pub padding1: Uint8, pub padding2: Uint8, pub padding3: Uint8, pub value: Sint16, pub padding4: Uint16, }
\brief Game controller axis motion event structure (event.caxis.*)
Fields
type_: Uint32
< ::SDL_CONTROLLERAXISMOTION
timestamp: Uint32
which: SDL_JoystickID
< The joystick instance id
axis: Uint8
< The controller axis (SDL_GameControllerAxis)
padding1: Uint8
padding2: Uint8
padding3: Uint8
value: Sint16
< The axis value (range: -32768 to 32767)
padding4: Uint16