Function sdl2_sys::SDL_RenderCopyEx [] [src]

pub unsafe extern "C" fn SDL_RenderCopyEx(
    renderer: *mut SDL_Renderer,
    texture: *mut SDL_Texture,
    srcrect: *const SDL_Rect,
    dstrect: *const SDL_Rect,
    angle: f64,
    center: *const SDL_Point,
    flip: SDL_RendererFlip
) -> c_int

\brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center

\param renderer The renderer which should copy parts of a texture. \param texture The source texture. \param srcrect A pointer to the source rectangle, or NULL for the entire texture. \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target. \param angle An angle in degrees that indicates the rotation that will be applied to dstrect \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture

\return 0 on success, or -1 on error