Function sdl2_sys::SDL_CreateWindow
[−]
[src]
pub unsafe extern "C" fn SDL_CreateWindow(
title: *const c_char,
x: c_int,
y: c_int,
w: c_int,
h: c_int,
flags: Uint32
) -> *mut SDL_Window
\brief Create a window with the specified position, dimensions, and flags.
\param title The title of the window, in UTF-8 encoding. \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or ::SDL_WINDOWPOS_UNDEFINED. \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or ::SDL_WINDOWPOS_UNDEFINED. \param w The width of the window, in screen coordinates. \param h The height of the window, in screen coordinates. \param flags The flags for the window, a mask of any of the following: ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_ALLOW_HIGHDPI.
\return The created window, or NULL if window creation failed.
If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size in pixels may differ from its size in screen coordinates on platforms with high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to query the drawable size in pixels.
\sa SDL_DestroyWindow()