[][src]Struct rpt::Scene

pub struct Scene {
    pub objects: Vec<Object>,
    pub lights: Vec<Light>,
    pub environment: Environment,
}

Object representing a scene that can be rendered

Fields

objects: Vec<Object>

Collection of objects in the scene

lights: Vec<Light>

Collection of lights in the scene

environment: Environment

Environment map used for scene lighting

Implementations

impl Scene[src]

pub fn new() -> Self[src]

Construct a new, empty scene

Trait Implementations

impl Default for Scene[src]

impl SceneAdd<Light> for Scene[src]

impl SceneAdd<Object> for Scene[src]

Auto Trait Implementations

impl !RefUnwindSafe for Scene

impl Send for Scene

impl Sync for Scene

impl Unpin for Scene

impl !UnwindSafe for Scene

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,