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pub type Color = glm::DVec3;
const SRGB_GAMMA: f64 = 2.2;
pub fn hex_color(x: u32) -> Color {
let r = ((x >> 16) & 0xff) as f64 / 255.0;
let g = ((x >> 8) & 0xff) as f64 / 255.0;
let b = (x & 0xff) as f64 / 255.0;
glm::vec3(r.powf(SRGB_GAMMA), g.powf(SRGB_GAMMA), b.powf(SRGB_GAMMA))
}
pub fn color_bytes(color: &Color) -> [u8; 3] {
[
(color.x.max(0.0).min(1.0).powf(1.0 / SRGB_GAMMA) * 255.0) as u8,
(color.y.max(0.0).min(1.0).powf(1.0 / SRGB_GAMMA) * 255.0) as u8,
(color.z.max(0.0).min(1.0).powf(1.0 / SRGB_GAMMA) * 255.0) as u8,
]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn colors_work() {
let black = hex_color(0x000000);
let white = hex_color(0xffffff);
let red = hex_color(0xff0000);
assert_eq!(color_bytes(&black), [0, 0, 0]);
assert_eq!(color_bytes(&white), [255, 255, 255]);
assert_eq!(color_bytes(&red), [255, 0, 0]);
}
}