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use super::dice;
pub struct Player {
pub name: String,
pub level: i16,
pub x: i16,
pub y: i16,
}
impl Player {
pub fn move_xy(&mut self, x: i16, y: i16) {
self.x += x;
self.y += y;
println!("{} has moved to {}, {}", self.name, self.x, self.y);
}
pub fn search(&self, difficulty:i16) -> bool {
let roll = dice::roll(dice::Dice::D20(1, self.level));
println!("Searching...");
if roll > difficulty {
println!("After searching around, {} found something!", self.name);
return true;
}
println!("Hmmm, there doesn't seem to be anything here.");
return false;
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn player_creates() {
let p = Player {
name: String::from("TestName"),
level: 1,
x: 0,
y: 0,
};
assert_eq!(p.name, "TestName", "name: {}", p.name);
assert_eq!(p.level, 1, "level: {}", p.level);
assert!(p.x == 0, "x: {}", p.x);
assert!(p.y == 0, "y: {}", p.y);
}
#[test]
fn player_moves_xy() {
let mut p = Player {
name: String::from("TestName"),
level: 1,
x: 0,
y: 0,
};
p.move_xy(2, 3);
assert!(p.x == 2, "x: {}", p.x);
assert!(p.y == 3, "y: {}", p.y);
}
#[test]
fn player_searches_success() {
let p = Player {
name: String::from("TestName"),
level: 1,
x: 0,
y: 0,
};
let s = p.search(1);
assert!(s, "search result: {}", s);
}
#[test]
fn player_searches_fail() {
let p = Player {
name: String::from("TestName"),
level: 1,
x: 0,
y: 0,
};
let s = p.search(22);
assert!(!s, "search result: {}", s);
}
}