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use item::Item;
#[derive(Debug)]
pub struct InventorySlot {
item: Item,
amount: usize,
}
#[derive(Debug)]
pub struct Inventory {
contents: Vec<InventorySlot>,
max_size: usize,
}
impl Inventory {
pub fn new(max_size: usize) -> Inventory {
Inventory {
contents: Vec::new(),
max_size: max_size,
}
}
pub fn add_item(&mut self, new_item: Item) -> Result<(), Item> {
for slot in &mut self.contents {
if slot.item == new_item {
if slot.item.stack_size > slot.amount {
slot.amount += 1;
return Ok(());
}
}
}
if self.contents.len() < self.max_size {
self.contents.push(InventorySlot {
item: new_item,
amount: 1,
});
} else {
return Err(new_item);
}
Ok(())
}
pub fn is_full(&self) -> bool {
self.contents.len() == self.max_size
}
}
#[cfg(test)]
mod tests {
use super::*;
use item_generator;
use item::ItemType;
#[test]
fn inventory_full() {
let mut inv_1 = Inventory::new(30);
for _ in 0..40 {
let random_item =
item_generator::ItemGenerator::new().item_type(ItemType::ArmorHead).gen();
if let Err(_) = inv_1.add_item(random_item) {
assert!(inv_1.is_full());
}
}
}
#[test]
fn stackability() {
let mut inv = Inventory::new(30);
let random_item_1 =
item_generator::ItemGenerator::new().item_type(ItemType::ConsumablePotion).gen();
for _ in 0..random_item_1.stack_size {
let _ = inv.add_item(random_item_1.clone());
}
assert_eq!(inv.contents[0].amount, random_item_1.stack_size);
for _ in 0..(random_item_1.stack_size / 4) {
let _ = inv.add_item(random_item_1.clone());
}
assert_eq!(inv.contents[1].amount, random_item_1.stack_size / 4);
}
}