Struct rotor_tools::uniform::Uniform [] [src]

pub struct Uniform<T: Action>(pub T);

Trait Implementations

impl<T, C, S> Spawner for Uniform<T> where
    T: Spawner<Seed = S> + Action<Seed = S, Context = C>, 

impl<T: Action> Machine for Uniform<T>

Context type for the state machine Read more

Seed is piece of data that is needed to initialize the machine Read more

Create a machine from some data Read more

Socket readiness notification

Called after spawn event Read more

Timeout happened

Message received Read more

Called instead of spawned, if there is no slab space Read more