Struct rosu_pp::ManiaPP[][src]

pub struct ManiaPP<'map> { /* fields omitted */ }
Expand description

Performance calculator on osu!mania maps.

Example

use rosu_pp::{ManiaPP, Beatmap};

let map: Beatmap = ...

let pp_result = ManiaPP::new(&map)
    .mods(64) // DT
    .score(765_432)
    .calculate();

println!("PP: {} | Stars: {}", pp_result.pp(), pp_result.stars());

let next_result = ManiaPP::new(&map)
    .attributes(pp_result)  // reusing previous results for performance
    .mods(8 + 64)           // has to be the same to reuse attributes
    .score(950_000)
    .calculate();

println!("PP: {} | Stars: {}", next_result.pp(), next_result.stars());

Implementations

Create a new performance calculator for osu!mania maps.

Provide the result of a previous difficulty or performance calculation. If you already calculated the attributes for the current map-mod combination, be sure to put them in here so that they don’t have to be recalculated.

Specify mods through their bit values.

See https://github.com/ppy/osu-api/wiki#mods

Specify the score of a play. On NoMod its between 0 and 1,000,000, on Easy between 0 and 500,000, etc.

Amount of passed objects for partial plays, e.g. a fail.

Be sure you also set score or the final values won’t be correct because it will incorrectly assume a score of 1,000,000.

If you want to calculate the performance after every few objects, instead of using ManiaPP multiple times with different passed_objects, you should use ManiaGradualPerformanceAttributes.

Calculate all performance related values, including pp and stars.

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

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