Struct rodio::Sink [−][src]
pub struct Sink { /* fields omitted */ }
Handle to an device that outputs sounds.
Dropping the Sink
stops all sounds. You can use detach
if you want the sounds to continue
playing.
Methods
impl Sink
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impl Sink
pub fn new(device: &Device) -> Sink
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pub fn new(device: &Device) -> Sink
Builds a new Sink
.
pub fn append<S>(&self, source: S) where
S: Source + Send + 'static,
S::Item: Sample,
S::Item: Send,
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pub fn append<S>(&self, source: S) where
S: Source + Send + 'static,
S::Item: Sample,
S::Item: Send,
Appends a sound to the queue of sounds to play.
pub fn volume(&self) -> f32
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pub fn volume(&self) -> f32
The value 1.0
is the "normal" volume (unfiltered input). Any value other than 1.0 will
multiply each sample by this value.
pub fn set_volume(&mut self, value: f32)
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pub fn set_volume(&mut self, value: f32)
Changes the volume of the sound.
The value 1.0
is the "normal" volume (unfiltered input). Any value other than 1.0
will
multiply each sample by this value.
pub fn play(&self)
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pub fn play(&self)
Resumes playback of a paused sink.
No effect if not paused.
pub fn pause(&self)
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pub fn pause(&self)
Pauses playback of this sink.
No effect if already paused.
A paused sink can be resumed with play()
.
pub fn is_paused(&self) -> bool
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pub fn is_paused(&self) -> bool
Gets if a sink is paused
Sinks can be paused and resumed using pause()
and play()
. This returns true
if the
sink is paused.
pub fn stop(&self)
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pub fn stop(&self)
Stops the sink by emptying the queue.
pub fn detach(self)
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pub fn detach(self)
Destroys the sink without stopping the sounds that are still playing.
pub fn sleep_until_end(&self)
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pub fn sleep_until_end(&self)
Sleeps the current thread until the sound ends.
pub fn empty(&self) -> bool
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pub fn empty(&self) -> bool
Returns true if this sink has no more sounds to play.