pub struct SpatialSink { /* private fields */ }

Implementations

Builds a new SpatialSink.

Sets the position of the sound emitter in 3 dimensional space.

Sets the position of the left ear in 3 dimensional space.

Sets the position of the right ear in 3 dimensional space.

Appends a sound to the queue of sounds to play.

The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.

Changes the volume of the sound.

The value 1.0 is the “normal” volume (unfiltered input). Any value other than 1.0 will multiply each sample by this value.

Gets the speed of the sound.

The value 1.0 is the “normal” speed (unfiltered input). Any value other than 1.0 will change the play speed of the sound.

Changes the speed of the sound.

The value 1.0 is the “normal” speed (unfiltered input). Any value other than 1.0 will change the play speed of the sound.

Resumes playback of a paused sound.

No effect if not paused.

Pauses playback of this sink.

No effect if already paused.

A paused sound can be resumed with play().

Gets if a sound is paused

Sounds can be paused and resumed using pause() and play(). This gets if a sound is paused.

Stops the sink by emptying the queue.

Destroys the sink without stopping the sounds that are still playing.

Sleeps the current thread until the sound ends.

Returns true if this sink has no more sounds to play.

Returns the number of sounds currently in the queue.

Auto Trait Implementations

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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.