Struct rmididings::Scene [−][src]
pub struct Scene<'a> { pub name: &'a str, pub patch: &'a dyn FilterTrait, pub init: &'a dyn FilterTrait, pub exit: &'a dyn FilterTrait, pub subscenes: &'a [&'a Scene<'a>], }
Fields
name: &'a str
patch: &'a dyn FilterTrait
init: &'a dyn FilterTrait
exit: &'a dyn FilterTrait
subscenes: &'a [&'a Scene<'a>]
Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for Scene<'a>
impl<'a> !UnwindSafe for Scene<'a>