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use super::proc::{Discard, FilterTrait, SceneNum};
pub struct Scene<'a> {
pub name: &'a str,
pub patch: &'a dyn FilterTrait,
pub init: &'a dyn FilterTrait,
pub exit: &'a dyn FilterTrait,
pub subscenes: &'a [&'a Scene<'a>],
}
impl Scene<'_> {
pub const DEFAULT: Self = Scene {
name: "",
patch: &Discard(),
init: &Discard(),
exit: &Discard(),
subscenes: &[],
};
pub fn default() -> Self {
Self::DEFAULT
}
pub fn get_subscene(&self, subscene_num: SceneNum) -> Option<&Scene> {
if self.subscenes.len() > subscene_num as usize {
Some(self.subscenes[subscene_num as usize])
} else {
None
}
}
pub fn get_subscene_opt(&self, subscene_num_opt: Option<SceneNum>) -> Option<&Scene> {
if let Some(subscene_num) = subscene_num_opt {
self.get_subscene(subscene_num)
} else {
None
}
}
}
impl<'a> From<&'a dyn FilterTrait> for Scene<'a> {
fn from(ft: &'a dyn FilterTrait) -> Scene<'a> {
Scene {
name: "Single patch",
patch: ft,
init: &Discard(),
exit: &Discard(),
subscenes: &[],
}
}
}