[−]Struct rltk::Shader
Fields
ID: u32
Methods
impl Shader
NOTE: mixture of shader_s.h
and shader_m.h
(the latter just contains
a few more setters for uniforms)
pub fn new(gl: &Context, vertex_code: &str, fragment_code: &str) -> Shader
pub unsafe fn useProgram(&self, gl: &Context)
pub unsafe fn setBool(&self, gl: &Context, name: &str, value: bool)
pub unsafe fn setInt(&self, gl: &Context, name: &str, value: i32)
pub unsafe fn setFloat(&self, gl: &Context, name: &str, value: f32)
pub unsafe fn setVector3(&self, gl: &Context, name: &str, value: &Vec3)
pub unsafe fn setVec3(&self, gl: &Context, name: &str, x: f32, y: f32, z: f32)
pub unsafe fn setVec2(&self, gl: &Context, name: &str, x: f32, y: f32)
pub unsafe fn setMat4(&self, gl: &Context, name: &str, mat: &[f32; 16])
Auto Trait Implementations
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,