[]Struct rltk::Shader

pub struct Shader {
    pub ID: u32,
}

Fields

ID: u32

Methods

impl Shader

NOTE: mixture of shader_s.h and shader_m.h (the latter just contains a few more setters for uniforms)

pub fn new(gl: &Context, vertex_code: &str, fragment_code: &str) -> Shader

pub unsafe fn useProgram(&self, gl: &Context)

pub unsafe fn setBool(&self, gl: &Context, name: &str, value: bool)

pub unsafe fn setInt(&self, gl: &Context, name: &str, value: i32)


pub unsafe fn setFloat(&self, gl: &Context, name: &str, value: f32)


pub unsafe fn setVector3(&self, gl: &Context, name: &str, value: &Vec3)


pub unsafe fn setVec3(&self, gl: &Context, name: &str, x: f32, y: f32, z: f32)


pub unsafe fn setVec2(&self, gl: &Context, name: &str, x: f32, y: f32)


pub unsafe fn setMat4(&self, gl: &Context, name: &str, mat: &[f32; 16])


Auto Trait Implementations

impl RefUnwindSafe for Shader

impl Send for Shader

impl Sync for Shader

impl Unpin for Shader

impl UnwindSafe for Shader

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,