[]Struct rltk::RltkBuilder

pub struct RltkBuilder { /* fields omitted */ }

Provides a builder mechanism for initializing BTerm. You can chain builders together, and and with a call to .build(). This allows you to provide settings if you want to, or just use a simple initializer if you are in a hurry.

Methods

impl BTermBuilder

pub fn new() -> BTermBuilder

Provides a new, unconfigured, starting point for an BTerm session. You'll have to specify everything manually.

pub fn simple80x50() -> BTermBuilder

Provides an 80x50 console in the baked-in 8x8 terminal font as your starting point.

pub fn simple<T>(
    width: T,
    height: T
) -> Result<BTermBuilder, Box<dyn Error + 'static + Send + Sync>> where
    T: TryInto<u32>, 

Provides an 8x8 terminal font simple console, with the specified dimensions as your starting point.

pub fn vga80x50() -> BTermBuilder

Provides an 80x50 terminal, in the VGA font as your starting point.

pub fn vga<T>(width: T, height: T) -> BTermBuilder where
    T: TryInto<u32>, 

Provides a VGA-font simple terminal with the specified dimensions as your starting point.

pub fn with_dimensions<T>(self, width: T, height: T) -> BTermBuilder where
    T: TryInto<u32>, 

Adds width/height dimensions to the BTerm builder.

pub fn with_tile_dimensions<T>(self, width: T, height: T) -> BTermBuilder where
    T: TryInto<u32>, 

Overrides the default assumption for tile sizes. Needed for a raw initialization. If you have lots of fonts, the library will pick one (generally the first) to try and determine what dimensions you want to use when figuring out your window size. This method is used to override that assumption. It's a great idea to use this when using multiple layers and fonts.

pub fn with_title<S>(self, title: S) -> BTermBuilder where
    S: ToString

Adds a window title to the BTerm builder.

pub fn with_resource_path<S>(self, path: S) -> BTermBuilder where
    S: ToString

Adds a resource path to the BTerm builder. You only need to specify this if you aren't embedding your resources.

pub fn with_font<S, T>(self, font_path: S, width: T, height: T) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a font registration to the BTerm builder.

pub fn with_font_bg<S, T, COLOR>(
    self,
    font_path: S,
    width: T,
    height: T,
    background: COLOR
) -> BTermBuilder where
    COLOR: Into<RGB>,
    S: ToString,
    T: TryInto<u32>, 

Adds a font registration to the BTerm builder.

pub fn with_simple_console<S, T>(
    self,
    width: T,
    height: T,
    font: S
) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a simple console layer to the BTerm builder.

pub fn with_simple_console_no_bg<S, T>(
    self,
    width: T,
    height: T,
    font: S
) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a simple console layer to the BTerm builder, with no background.

pub fn with_simple8x8(self) -> BTermBuilder

Adds a simple console, hard-coded to the baked-in 8x8 terminal font. This does NOT register the font.

pub fn with_sparse_console<S, T>(
    self,
    width: T,
    height: T,
    font: S
) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a sparse console layer to the BTerm builder.

pub fn with_sparse_console_no_bg<S, T>(
    self,
    width: T,
    height: T,
    font: S
) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a sparse console with no bg rendering layer to the BTerm builder.

pub fn with_fancy_console<S, T>(
    self,
    width: T,
    height: T,
    font: S
) -> BTermBuilder where
    S: ToString,
    T: TryInto<u32>, 

Adds a fancy (supporting per-glyph offsets, rotation, etc.) console. OpenGL only for now.

pub fn with_sprite_console<T>(
    self,
    width: T,
    height: T,
    sprite_sheet: usize
) -> BTermBuilder where
    T: TryInto<u32>, 

Adds a sprite console

pub fn with_vsync(self, vsync: bool) -> BTermBuilder

Enables you to override the vsync default for native rendering.

pub fn with_fullscreen(self, fullscreen: bool) -> BTermBuilder

Enables you to override the full screen setting for native rendering.

pub fn with_platform_specific(self, hints: InitHints) -> BTermBuilder

Push platform-specific initialization hints to the builder. THIS REMOVES CROSS-PLATFORM COMPATIBILITY

pub fn with_fps_cap(self, fps: f32) -> BTermBuilder

Instructs the back-end (not all of them honor it; WASM and Amethyst do their own thing) to try to limit frame-rate and CPU utilization.

pub fn with_advanced_input(self, advanced_input: bool) -> BTermBuilder

Enables input event queue

pub fn with_automatic_console_resize(self, resize_scaling: bool) -> BTermBuilder

Enable resize changing console size, rather than scaling. Native OpenGL only.

pub fn with_sprite_sheet(self, ss: SpriteSheet) -> BTermBuilder

Register a sprite sheet

pub fn build(self) -> Result<BTerm, Box<dyn Error + 'static + Send + Sync>>

Combine all of the builder parameters, and return an BTerm context ready to go.

Trait Implementations

impl Default for BTermBuilder

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,