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#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
mod native;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use native::*;
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
mod wasm;
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
pub use wasm::*;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
mod framebuffer;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use framebuffer::Framebuffer;
#[cfg(not(feature = "opengl"))]
#[cfg(all(not(feature = "opengl"), feature = "curses"))]
mod curses;
#[cfg(all(not(feature = "opengl"), feature = "curses"))]
pub use curses::*;
#[cfg(all(
not(feature = "opengl"),
any(feature = "amethyst_engine_vulkan", feature = "amethyst_engine_metal")
))]
mod amethyst_be;
#[cfg(all(
not(feature = "opengl"),
any(feature = "amethyst_engine_vulkan", feature = "amethyst_engine_metal")
))]
pub use amethyst_be::*;
#[cfg(all(
not(feature = "opengl"),
not(feature = "curses"),
not(feature = "amethyst_engine_vulkan"),
not(feature = "amethyst_engine_metal")
))]
mod dummy;
#[cfg(all(
not(feature = "opengl"),
not(feature = "curses"),
not(feature = "amethyst_engine_vulkan"),
not(feature = "amethyst_engine_metal")
))]
pub use dummy::*;
pub use shader::Shader;
pub struct RltkPlatform {
pub platform: PlatformGL,
}
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub fn log<S: ToString>(message: S) {
println!("{}", message.to_string());
}
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
use wasm_bindgen::prelude::*;
#[cfg(all(feature = "opengl", target_arch = "wasm32"))]
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = console)]
pub fn log(s: &str);
}
#[cfg(not(feature = "opengl"))]
pub fn log<S: ToString>(message: S) {
println!("{}", message.to_string());
}