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use super::{codepage437::string_to_cp437, Console, Tile, RGB}; pub struct TextBlock { x: i32, y: i32, width: i32, height: i32, fg: RGB, bg: RGB, buffer: Vec<Tile>, cursor: (i32, i32), } impl TextBlock { pub fn new(x: i32, y: i32, width: i32, height: i32) -> TextBlock { TextBlock { x, y, width, height, fg: RGB::from_f32(1.0, 1.0, 1.0), bg: RGB::from_f32(0.0, 0.0, 0.0), buffer: vec![ Tile { glyph: 0, fg: RGB::from_f32(1.0, 1.0, 1.0), bg: RGB::from_f32(0.0, 0.0, 0.0) }; width as usize * height as usize ], cursor: (0, 0), } } pub fn fg(&mut self, fg: RGB) { self.fg = fg; } pub fn bg(&mut self, bg: RGB) { self.bg = bg; } pub fn move_to(&mut self, x: i32, y: i32) { self.cursor = (x, y); } fn at(&self, x: i32, y: i32) -> usize { ((y * self.width) + x) as usize } pub fn render(&self, mut console: impl AsMut<dyn Console>) { for y in 0..self.height { for x in 0..self.width { console.as_mut().set( x + self.x, y + self.y, self.buffer[self.at(x, y)].fg, self.buffer[self.at(x, y)].bg, self.buffer[self.at(x, y)].glyph, ); } } } pub fn print(&mut self, text: &TextBuilder) { for cmd in &text.commands { match cmd { CommandType::Text { block: t } => { for c in t { let idx = self.at(self.cursor.0, self.cursor.1); self.buffer[idx].glyph = *c; self.buffer[idx].fg = self.fg; self.buffer[idx].bg = self.bg; self.cursor.0 += 1; if self.cursor.0 >= self.width { self.cursor.0 = 0; self.cursor.1 += 1; } } } CommandType::Centered { block: t } => { let text_width = t.len() as i32; let half_width = text_width / 2; self.cursor.0 = (self.width / 2) - half_width; for c in t { let idx = self.at(self.cursor.0, self.cursor.1); self.buffer[idx].glyph = *c; self.buffer[idx].fg = self.fg; self.buffer[idx].bg = self.bg; self.cursor.0 += 1; if self.cursor.0 >= self.width { self.cursor.0 = 0; self.cursor.1 += 1; } } } CommandType::NewLine {} => { self.cursor.0 = 0; self.cursor.1 += 1; } CommandType::Foreground { col } => self.fg = *col, CommandType::Background { col } => self.bg = *col, CommandType::Reset {} => { self.cursor = (0, 0); self.fg = RGB::from_f32(1.0, 1.0, 1.0); self.bg = RGB::from_f32(0.0, 0.0, 0.0); } CommandType::TextWrapper { block: t } => { for word in t.split(' ') { let mut chrs = string_to_cp437(&word); chrs.push(32); if self.cursor.0 + chrs.len() as i32 >= self.width { self.cursor.0 = 0; self.cursor.1 += 1; } for c in chrs { let idx = self.at(self.cursor.0, self.cursor.1); self.buffer[idx].glyph = c; self.buffer[idx].fg = self.fg; self.buffer[idx].bg = self.bg; self.cursor.0 += 1; if self.cursor.0 >= self.width { self.cursor.0 = 0; self.cursor.1 += 1; } } } } } } } } pub enum CommandType { Text { block: Vec<u8> }, Centered { block: Vec<u8> }, NewLine {}, Foreground { col: RGB }, Background { col: RGB }, TextWrapper { block: String }, Reset {}, } pub struct TextBuilder { commands: Vec<CommandType>, } impl TextBuilder { pub fn empty() -> TextBuilder { TextBuilder { commands: Vec::new(), } } pub fn append(&mut self, text: &str) -> &mut Self { let chrs = string_to_cp437(&text); self.commands.push(CommandType::Text { block: chrs }); self } pub fn centered(&mut self, text: &str) -> &mut Self { let chrs = string_to_cp437(&text); self.commands.push(CommandType::Centered { block: chrs }); self } pub fn reset(&mut self) -> &mut Self { self.commands.push(CommandType::Reset {}); self } pub fn ln(&mut self) -> &mut Self { self.commands.push(CommandType::NewLine {}); self } pub fn fg(&mut self, col: RGB) -> &mut Self { self.commands.push(CommandType::Foreground { col }); self } pub fn bg(&mut self, col: RGB) -> &mut Self { self.commands.push(CommandType::Background { col }); self } pub fn line_wrap(&mut self, text: &str) -> &mut Self { self.commands.push(CommandType::TextWrapper { block: text.to_string(), }); self } }