Crate rlifesrc_lib
source ·Expand description
Rust Life Search, or rlifesrc, is a Game of Life pattern searcher written in Rust.
The program is based on David Bell’s lifesrc and Jason Summers’s WinLifeSearch, using an algorithm invented by Dean Hickerson.
Compared to WinLifeSearch, rlifesrc is still slower, and lacks many important features. But it supports non-totalistic Life-like and Generations rules.
This is the library for rlifesrc. There is also a command-line tool with a TUI and a web app using WebAssembly.
You can try the web app here.
Example
Finds the 25P3H1V0.1 spaceship.
use rlifesrc_lib::{Config, Status};
// Configures the world.
let config = Config::new(16, 5, 3).set_translate(0, 1);
// Creates the world.
let mut search = config.world().unwrap();
// Searches and displays the generation 0 of the result.
if let Status::Found = search.search(None) {
println!("{}", search.rle_gen(0))
}
Search result:
x = 16, y = 5, rule = B3/S23
........o.......$
.oo.ooo.ooo.....$
.oo....o..oo.oo.$
o..o.oo...o..oo.$
............o..o!
Re-exports
pub use search::Status;
Modules
- Cellular automata rules.
- save
serde
Saves the world. - The searching algorithms.
Structs
- World configuration.
- A cell whose state is known before the search.
- Possible states of a known cell.
- The world.
Enums
- All kinds of errors in this crate.
- How to choose a state for an unknown cell.
- A polymorphic
World
. - The order to find a new unknown cell.
- Symmetries of the pattern.
- Transformations (rotations and reflections) after the last generation in a period.
Constants
- The Alive state.
- The Dead state.
Type Definitions
- The coordinates of a cell.