[−][src]Struct rlbot::GameInfo
Fields
seconds_elapsed: f32
game_time_remaining: f32
is_overtime: bool
is_unlimited_time: bool
is_round_active: bool
True when cars are allowed to move, and during the pause menu. False during replays.
is_kickoff_pause: bool
True when the clock is paused due to kickoff, but false during kickoff countdown. In other words, it is true while cars can move during kickoff. Note that if both players sit still, game clock start and this will become false.
is_match_ended: bool
Turns true after final replay, the moment the 'winner' screen appears. Remains true during next match countdown. Turns false again the moment the 'choose team' screen appears.
world_gravity_z: f32
game_speed: f32
Game speed multiplier, 1.0 is regular game speed.
Auto Trait Implementations
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