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#[allow(dead_code)]
pub mod account_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Account {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "gameName")]
pub game_name: Option<String>,
#[serde(rename = "tagLine")]
pub tag_line: Option<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ActiveShard {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "game")]
pub game: String,
#[serde(rename = "activeShard")]
pub active_shard: String,
}
}
#[allow(dead_code)]
pub mod champion_mastery_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ChampionMastery {
#[serde(rename = "championPointsUntilNextLevel")]
pub champion_points_until_next_level: i64,
#[serde(rename = "chestGranted")]
pub chest_granted: bool,
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "lastPlayTime")]
pub last_play_time: i64,
#[serde(rename = "championLevel")]
pub champion_level: i32,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "championPoints")]
pub champion_points: i32,
#[serde(rename = "championPointsSinceLastLevel")]
pub champion_points_since_last_level: i64,
#[serde(rename = "tokensEarned")]
pub tokens_earned: i32,
}
}
#[allow(dead_code)]
pub mod champion_v3 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ChampionInfo {
#[serde(rename = "maxNewPlayerLevel")]
pub max_new_player_level: i32,
#[serde(rename = "freeChampionIdsForNewPlayers")]
pub free_champion_ids_for_new_players: std::vec::Vec<crate::consts::Champion>,
#[serde(rename = "freeChampionIds")]
pub free_champion_ids: std::vec::Vec<crate::consts::Champion>,
}
}
#[allow(dead_code)]
pub mod clash_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "teamId")]
pub team_id: Option<String>,
#[serde(rename = "position")]
pub position: String,
#[serde(rename = "role")]
pub role: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Team {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "tournamentId")]
pub tournament_id: i32,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "iconId")]
pub icon_id: i32,
#[serde(rename = "tier")]
pub tier: i32,
#[serde(rename = "captain")]
pub captain: String,
#[serde(rename = "abbreviation")]
pub abbreviation: String,
#[serde(rename = "players")]
pub players: std::vec::Vec<Player>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Tournament {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "themeId")]
pub theme_id: i32,
#[serde(rename = "nameKey")]
pub name_key: String,
#[serde(rename = "nameKeySecondary")]
pub name_key_secondary: String,
#[serde(rename = "schedule")]
pub schedule: std::vec::Vec<TournamentPhase>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentPhase {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "registrationTime")]
pub registration_time: i64,
#[serde(rename = "startTime")]
pub start_time: i64,
#[serde(rename = "cancelled")]
pub cancelled: bool,
}
}
#[allow(dead_code)]
pub mod league_exp_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueEntry {
#[serde(rename = "leagueId")]
pub league_id: String,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "queueType")]
pub queue_type: crate::consts::QueueType,
#[serde(rename = "tier")]
pub tier: crate::consts::Tier,
#[serde(rename = "rank")]
pub rank: crate::consts::Division,
#[serde(rename = "leaguePoints")]
pub league_points: i32,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "hotStreak")]
pub hot_streak: bool,
#[serde(rename = "veteran")]
pub veteran: bool,
#[serde(rename = "freshBlood")]
pub fresh_blood: bool,
#[serde(rename = "inactive")]
pub inactive: bool,
#[serde(rename = "miniSeries")]
pub mini_series: Option<MiniSeries>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MiniSeries {
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "progress")]
pub progress: String,
#[serde(rename = "target")]
pub target: i32,
#[serde(rename = "wins")]
pub wins: i32,
}
}
#[allow(dead_code)]
pub mod league_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueList {
#[serde(rename = "leagueId")]
pub league_id: String,
#[serde(rename = "entries")]
pub entries: std::vec::Vec<LeagueItem>,
#[serde(rename = "tier")]
pub tier: crate::consts::Tier,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "queue")]
pub queue: crate::consts::QueueType,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueItem {
#[serde(rename = "freshBlood")]
pub fresh_blood: bool,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "miniSeries")]
pub mini_series: Option<MiniSeries>,
#[serde(rename = "inactive")]
pub inactive: bool,
#[serde(rename = "veteran")]
pub veteran: bool,
#[serde(rename = "hotStreak")]
pub hot_streak: bool,
#[serde(rename = "rank")]
pub rank: crate::consts::Division,
#[serde(rename = "leaguePoints")]
pub league_points: i32,
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "summonerId")]
pub summoner_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MiniSeries {
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "progress")]
pub progress: String,
#[serde(rename = "target")]
pub target: i32,
#[serde(rename = "wins")]
pub wins: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueEntry {
#[serde(rename = "leagueId")]
pub league_id: String,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "queueType")]
pub queue_type: crate::consts::QueueType,
#[serde(rename = "tier")]
pub tier: crate::consts::Tier,
#[serde(rename = "rank")]
pub rank: crate::consts::Division,
#[serde(rename = "leaguePoints")]
pub league_points: i32,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "hotStreak")]
pub hot_streak: bool,
#[serde(rename = "veteran")]
pub veteran: bool,
#[serde(rename = "freshBlood")]
pub fresh_blood: bool,
#[serde(rename = "inactive")]
pub inactive: bool,
#[serde(rename = "miniSeries")]
pub mini_series: Option<MiniSeries>,
}
}
#[allow(dead_code)]
pub mod lol_status_v3 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ShardStatus {
#[serde(rename = "locales")]
pub locales: std::vec::Vec<String>,
#[serde(rename = "hostname")]
pub hostname: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "services")]
pub services: std::vec::Vec<Service>,
#[serde(rename = "slug")]
pub slug: String,
#[serde(rename = "region_tag")]
pub region_tag: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Service {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "slug")]
pub slug: String,
#[serde(rename = "status")]
pub status: String,
#[serde(rename = "incidents")]
pub incidents: std::vec::Vec<Incident>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Incident {
#[serde(rename = "id")]
pub id: i64,
#[serde(rename = "active")]
pub active: bool,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "updates")]
pub updates: std::vec::Vec<Message>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Message {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "author")]
pub author: String,
#[serde(rename = "heading")]
pub heading: String,
#[serde(rename = "content")]
pub content: String,
#[serde(rename = "severity")]
pub severity: String,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
#[serde(rename = "translations")]
pub translations: std::vec::Vec<Translation>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Translation {
#[serde(rename = "updated_at")]
pub updated_at: String,
#[serde(rename = "locale")]
pub locale: String,
#[serde(rename = "content")]
pub content: String,
}
}
#[allow(dead_code)]
pub mod lol_status_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlatformData {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "locales")]
pub locales: std::vec::Vec<String>,
#[serde(rename = "maintenances")]
pub maintenances: std::vec::Vec<Status>,
#[serde(rename = "incidents")]
pub incidents: std::vec::Vec<Status>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Status {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "maintenance_status")]
pub maintenance_status: String,
#[serde(rename = "incident_severity")]
pub incident_severity: String,
#[serde(rename = "titles")]
pub titles: std::vec::Vec<Content>,
#[serde(rename = "updates")]
pub updates: std::vec::Vec<Update>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "archive_at")]
pub archive_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
#[serde(rename = "platforms")]
pub platforms: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Content {
#[serde(rename = "locale")]
pub locale: String,
#[serde(rename = "content")]
pub content: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Update {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "author")]
pub author: String,
#[serde(rename = "publish")]
pub publish: bool,
#[serde(rename = "publish_locations")]
pub publish_locations: std::vec::Vec<String>,
#[serde(rename = "translations")]
pub translations: std::vec::Vec<Content>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
}
}
#[allow(dead_code)]
pub mod lor_deck_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Deck {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "code")]
pub code: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct NewDeck {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "code")]
pub code: String,
}
}
#[allow(dead_code)]
pub mod lor_inventory_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Card {
#[serde(rename = "code")]
pub code: String,
#[serde(rename = "count")]
pub count: String,
}
}
#[allow(dead_code)]
pub mod lor_match_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Match {
#[serde(rename = "metadata")]
pub metadata: Metadata,
#[serde(rename = "info")]
pub info: Info,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Metadata {
#[serde(rename = "data_version")]
pub data_version: String,
#[serde(rename = "match_id")]
pub match_id: String,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Info {
#[serde(rename = "game_mode")]
pub game_mode: String,
#[serde(rename = "game_type")]
pub game_type: String,
#[serde(rename = "game_start_time_utc")]
pub game_start_time_utc: String,
#[serde(rename = "game_version")]
pub game_version: String,
#[serde(rename = "players")]
pub players: std::vec::Vec<Player>,
#[serde(rename = "total_turn_count")]
pub total_turn_count: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "deck_id")]
pub deck_id: String,
#[serde(rename = "deck_code")]
pub deck_code: String,
#[serde(rename = "factions")]
pub factions: std::vec::Vec<String>,
#[serde(rename = "game_outcome")]
pub game_outcome: String,
#[serde(rename = "order_of_play")]
pub order_of_play: i32,
}
}
#[allow(dead_code)]
pub mod lor_ranked_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Leaderboard {
#[serde(rename = "players")]
pub players: std::vec::Vec<Player>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "rank")]
pub rank: i32,
#[serde(rename = "lp")]
pub lp: i32,
}
}
#[allow(dead_code)]
pub mod lor_status_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlatformData {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "locales")]
pub locales: std::vec::Vec<String>,
#[serde(rename = "maintenances")]
pub maintenances: std::vec::Vec<Status>,
#[serde(rename = "incidents")]
pub incidents: std::vec::Vec<Status>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Status {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "maintenance_status")]
pub maintenance_status: String,
#[serde(rename = "incident_severity")]
pub incident_severity: String,
#[serde(rename = "titles")]
pub titles: std::vec::Vec<Content>,
#[serde(rename = "updates")]
pub updates: std::vec::Vec<Update>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "archive_at")]
pub archive_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
#[serde(rename = "platforms")]
pub platforms: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Content {
#[serde(rename = "locale")]
pub locale: String,
#[serde(rename = "content")]
pub content: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Update {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "author")]
pub author: String,
#[serde(rename = "publish")]
pub publish: bool,
#[serde(rename = "publish_locations")]
pub publish_locations: std::vec::Vec<String>,
#[serde(rename = "translations")]
pub translations: std::vec::Vec<Content>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
}
}
#[allow(dead_code)]
pub mod match_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Match {
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "participantIdentities")]
pub participant_identities: std::vec::Vec<ParticipantIdentity>,
#[serde(rename = "queueId")]
pub queue_id: crate::consts::Queue,
#[serde(rename = "gameType")]
pub game_type: crate::consts::GameType,
#[serde(rename = "gameDuration")]
pub game_duration: i64,
#[serde(rename = "teams")]
pub teams: std::vec::Vec<TeamStats>,
#[serde(rename = "platformId")]
pub platform_id: String,
#[serde(rename = "gameCreation")]
pub game_creation: i64,
#[serde(rename = "seasonId")]
pub season_id: crate::consts::Season,
#[serde(rename = "gameVersion")]
pub game_version: String,
#[serde(rename = "mapId")]
pub map_id: crate::consts::Map,
#[serde(rename = "gameMode")]
pub game_mode: crate::consts::GameMode,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<Participant>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ParticipantIdentity {
#[serde(rename = "participantId")]
pub participant_id: i32,
#[serde(rename = "player")]
pub player: Player,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "profileIcon")]
pub profile_icon: i32,
#[serde(rename = "accountId")]
pub account_id: String,
#[serde(rename = "matchHistoryUri")]
pub match_history_uri: String,
#[serde(rename = "currentAccountId")]
pub current_account_id: String,
#[serde(rename = "currentPlatformId")]
pub current_platform_id: String,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "summonerId")]
pub summoner_id: Option<String>,
#[serde(rename = "platformId")]
pub platform_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TeamStats {
#[serde(rename = "towerKills")]
pub tower_kills: i32,
#[serde(rename = "riftHeraldKills")]
pub rift_herald_kills: i32,
#[serde(rename = "firstBlood")]
pub first_blood: bool,
#[serde(rename = "inhibitorKills")]
pub inhibitor_kills: i32,
#[serde(rename = "bans")]
pub bans: std::vec::Vec<TeamBans>,
#[serde(rename = "firstBaron")]
pub first_baron: bool,
#[serde(rename = "firstDragon")]
pub first_dragon: bool,
#[serde(rename = "dominionVictoryScore")]
pub dominion_victory_score: i32,
#[serde(rename = "dragonKills")]
pub dragon_kills: i32,
#[serde(rename = "baronKills")]
pub baron_kills: i32,
#[serde(rename = "firstInhibitor")]
pub first_inhibitor: bool,
#[serde(rename = "firstTower")]
pub first_tower: bool,
#[serde(rename = "vilemawKills")]
pub vilemaw_kills: i32,
#[serde(rename = "firstRiftHerald")]
pub first_rift_herald: bool,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "win")]
pub win: Option<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TeamBans {
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "pickTurn")]
pub pick_turn: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Participant {
#[serde(rename = "participantId")]
pub participant_id: i32,
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "runes")]
pub runes: Option<std::vec::Vec<Rune>>,
#[serde(rename = "stats")]
pub stats: ParticipantStats,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "timeline")]
pub timeline: Option<ParticipantTimeline>,
#[serde(rename = "spell1Id")]
pub spell1_id: i32,
#[serde(rename = "spell2Id")]
pub spell2_id: i32,
#[serde(rename = "highestAchievedSeasonTier")]
pub highest_achieved_season_tier: Option<crate::consts::Tier>,
#[serde(rename = "masteries")]
pub masteries: Option<std::vec::Vec<Mastery>>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Rune {
#[serde(rename = "runeId")]
pub rune_id: i32,
#[serde(rename = "rank")]
pub rank: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ParticipantStats {
#[serde(rename = "item0")]
pub item0: i32,
#[serde(rename = "item2")]
pub item2: i32,
#[serde(rename = "totalUnitsHealed")]
pub total_units_healed: i32,
#[serde(rename = "item1")]
pub item1: i32,
#[serde(rename = "largestMultiKill")]
pub largest_multi_kill: i32,
#[serde(rename = "goldEarned")]
pub gold_earned: i32,
#[serde(rename = "firstInhibitorKill")]
pub first_inhibitor_kill: Option<bool>,
#[serde(rename = "physicalDamageTaken")]
pub physical_damage_taken: i64,
#[serde(rename = "nodeNeutralizeAssist")]
pub node_neutralize_assist: Option<i32>,
#[serde(rename = "totalPlayerScore")]
pub total_player_score: Option<i32>,
#[serde(rename = "champLevel")]
pub champ_level: i32,
#[serde(rename = "damageDealtToObjectives")]
pub damage_dealt_to_objectives: i64,
#[serde(rename = "totalDamageTaken")]
pub total_damage_taken: i64,
#[serde(rename = "neutralMinionsKilled")]
pub neutral_minions_killed: i32,
#[serde(rename = "deaths")]
pub deaths: i32,
#[serde(rename = "tripleKills")]
pub triple_kills: i32,
#[serde(rename = "magicDamageDealtToChampions")]
pub magic_damage_dealt_to_champions: i64,
#[serde(rename = "wardsKilled")]
pub wards_killed: Option<i32>,
#[serde(rename = "pentaKills")]
pub penta_kills: i32,
#[serde(rename = "damageSelfMitigated")]
pub damage_self_mitigated: i64,
#[serde(rename = "largestCriticalStrike")]
pub largest_critical_strike: i32,
#[serde(rename = "nodeNeutralize")]
pub node_neutralize: Option<i32>,
#[serde(rename = "totalTimeCrowdControlDealt")]
pub total_time_crowd_control_dealt: i32,
#[serde(rename = "firstTowerKill")]
pub first_tower_kill: Option<bool>,
#[serde(rename = "magicDamageDealt")]
pub magic_damage_dealt: i64,
#[serde(rename = "totalScoreRank")]
pub total_score_rank: Option<i32>,
#[serde(rename = "nodeCapture")]
pub node_capture: Option<i32>,
#[serde(rename = "wardsPlaced")]
pub wards_placed: Option<i32>,
#[serde(rename = "totalDamageDealt")]
pub total_damage_dealt: i64,
#[serde(rename = "timeCCingOthers")]
pub time_c_cing_others: i64,
#[serde(rename = "magicalDamageTaken")]
pub magical_damage_taken: i64,
#[serde(rename = "largestKillingSpree")]
pub largest_killing_spree: i32,
#[serde(rename = "totalDamageDealtToChampions")]
pub total_damage_dealt_to_champions: i64,
#[serde(rename = "physicalDamageDealtToChampions")]
pub physical_damage_dealt_to_champions: i64,
#[serde(rename = "neutralMinionsKilledTeamJungle")]
pub neutral_minions_killed_team_jungle: Option<i32>,
#[serde(rename = "totalMinionsKilled")]
pub total_minions_killed: i32,
#[serde(rename = "firstInhibitorAssist")]
pub first_inhibitor_assist: Option<bool>,
#[serde(rename = "visionWardsBoughtInGame")]
pub vision_wards_bought_in_game: i32,
#[serde(rename = "objectivePlayerScore")]
pub objective_player_score: Option<i32>,
#[serde(rename = "kills")]
pub kills: i32,
#[serde(rename = "firstTowerAssist")]
pub first_tower_assist: Option<bool>,
#[serde(rename = "combatPlayerScore")]
pub combat_player_score: Option<i32>,
#[serde(rename = "inhibitorKills")]
pub inhibitor_kills: Option<i32>,
#[serde(rename = "turretKills")]
pub turret_kills: Option<i32>,
#[serde(rename = "participantId")]
pub participant_id: i32,
#[serde(rename = "trueDamageTaken")]
pub true_damage_taken: i64,
#[serde(rename = "firstBloodAssist")]
pub first_blood_assist: Option<bool>,
#[serde(rename = "nodeCaptureAssist")]
pub node_capture_assist: Option<i32>,
#[serde(rename = "assists")]
pub assists: i32,
#[serde(rename = "teamObjective")]
pub team_objective: Option<i32>,
#[serde(rename = "altarsNeutralized")]
pub altars_neutralized: Option<i32>,
#[serde(rename = "goldSpent")]
pub gold_spent: i32,
#[serde(rename = "damageDealtToTurrets")]
pub damage_dealt_to_turrets: i64,
#[serde(rename = "altarsCaptured")]
pub altars_captured: Option<i32>,
#[serde(rename = "win")]
pub win: bool,
#[serde(rename = "totalHeal")]
pub total_heal: i64,
#[serde(rename = "unrealKills")]
pub unreal_kills: i32,
#[serde(rename = "visionScore")]
pub vision_score: Option<i64>,
#[serde(rename = "physicalDamageDealt")]
pub physical_damage_dealt: i64,
#[serde(rename = "firstBloodKill")]
pub first_blood_kill: Option<bool>,
#[serde(rename = "longestTimeSpentLiving")]
pub longest_time_spent_living: i32,
#[serde(rename = "killingSprees")]
pub killing_sprees: i32,
#[serde(rename = "sightWardsBoughtInGame")]
pub sight_wards_bought_in_game: Option<i32>,
#[serde(rename = "trueDamageDealtToChampions")]
pub true_damage_dealt_to_champions: i64,
#[serde(rename = "neutralMinionsKilledEnemyJungle")]
pub neutral_minions_killed_enemy_jungle: Option<i32>,
#[serde(rename = "doubleKills")]
pub double_kills: i32,
#[serde(rename = "trueDamageDealt")]
pub true_damage_dealt: i64,
#[serde(rename = "quadraKills")]
pub quadra_kills: i32,
#[serde(rename = "item4")]
pub item4: i32,
#[serde(rename = "item3")]
pub item3: i32,
#[serde(rename = "item6")]
pub item6: i32,
#[serde(rename = "item5")]
pub item5: i32,
#[serde(rename = "playerScore0")]
pub player_score0: Option<i32>,
#[serde(rename = "playerScore1")]
pub player_score1: Option<i32>,
#[serde(rename = "playerScore2")]
pub player_score2: Option<i32>,
#[serde(rename = "playerScore3")]
pub player_score3: Option<i32>,
#[serde(rename = "playerScore4")]
pub player_score4: Option<i32>,
#[serde(rename = "playerScore5")]
pub player_score5: Option<i32>,
#[serde(rename = "playerScore6")]
pub player_score6: Option<i32>,
#[serde(rename = "playerScore7")]
pub player_score7: Option<i32>,
#[serde(rename = "playerScore8")]
pub player_score8: Option<i32>,
#[serde(rename = "playerScore9")]
pub player_score9: Option<i32>,
#[serde(rename = "perk0")]
pub perk0: Option<i32>,
#[serde(rename = "perk0Var1")]
pub perk0_var1: Option<i32>,
#[serde(rename = "perk0Var2")]
pub perk0_var2: Option<i32>,
#[serde(rename = "perk0Var3")]
pub perk0_var3: Option<i32>,
#[serde(rename = "perk1")]
pub perk1: Option<i32>,
#[serde(rename = "perk1Var1")]
pub perk1_var1: Option<i32>,
#[serde(rename = "perk1Var2")]
pub perk1_var2: Option<i32>,
#[serde(rename = "perk1Var3")]
pub perk1_var3: Option<i32>,
#[serde(rename = "perk2")]
pub perk2: Option<i32>,
#[serde(rename = "perk2Var1")]
pub perk2_var1: Option<i32>,
#[serde(rename = "perk2Var2")]
pub perk2_var2: Option<i32>,
#[serde(rename = "perk2Var3")]
pub perk2_var3: Option<i32>,
#[serde(rename = "perk3")]
pub perk3: Option<i32>,
#[serde(rename = "perk3Var1")]
pub perk3_var1: Option<i32>,
#[serde(rename = "perk3Var2")]
pub perk3_var2: Option<i32>,
#[serde(rename = "perk3Var3")]
pub perk3_var3: Option<i32>,
#[serde(rename = "perk4")]
pub perk4: Option<i32>,
#[serde(rename = "perk4Var1")]
pub perk4_var1: Option<i32>,
#[serde(rename = "perk4Var2")]
pub perk4_var2: Option<i32>,
#[serde(rename = "perk4Var3")]
pub perk4_var3: Option<i32>,
#[serde(rename = "perk5")]
pub perk5: Option<i32>,
#[serde(rename = "perk5Var1")]
pub perk5_var1: Option<i32>,
#[serde(rename = "perk5Var2")]
pub perk5_var2: Option<i32>,
#[serde(rename = "perk5Var3")]
pub perk5_var3: Option<i32>,
#[serde(rename = "perkPrimaryStyle")]
pub perk_primary_style: Option<i32>,
#[serde(rename = "perkSubStyle")]
pub perk_sub_style: Option<i32>,
#[serde(rename = "statPerk0")]
pub stat_perk0: Option<i32>,
#[serde(rename = "statPerk1")]
pub stat_perk1: Option<i32>,
#[serde(rename = "statPerk2")]
pub stat_perk2: Option<i32>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ParticipantTimeline {
#[serde(rename = "participantId")]
pub participant_id: Option<i32>,
#[serde(rename = "csDiffPerMinDeltas")]
pub cs_diff_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "damageTakenPerMinDeltas")]
pub damage_taken_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "role")]
pub role: Option<String>,
#[serde(rename = "damageTakenDiffPerMinDeltas")]
pub damage_taken_diff_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "xpPerMinDeltas")]
pub xp_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "xpDiffPerMinDeltas")]
pub xp_diff_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "lane")]
pub lane: Option<String>,
#[serde(rename = "creepsPerMinDeltas")]
pub creeps_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
#[serde(rename = "goldPerMinDeltas")]
pub gold_per_min_deltas: Option<std::collections::HashMap<String, f64>>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Mastery {
#[serde(rename = "rank")]
pub rank: i32,
#[serde(rename = "masteryId")]
pub mastery_id: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Matchlist {
#[serde(rename = "startIndex")]
pub start_index: i32,
#[serde(rename = "totalGames")]
pub total_games: i32,
#[serde(rename = "endIndex")]
pub end_index: i32,
#[serde(rename = "matches")]
pub matches: std::vec::Vec<MatchReference>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchReference {
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "role")]
pub role: Option<String>,
#[serde(rename = "season")]
pub season: i32,
#[serde(rename = "platformId")]
pub platform_id: String,
#[serde(rename = "champion")]
pub champion: crate::consts::Champion,
#[serde(rename = "queue")]
pub queue: crate::consts::Queue,
#[serde(rename = "lane")]
pub lane: Option<String>,
#[serde(rename = "timestamp")]
pub timestamp: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimeline {
#[serde(rename = "frames")]
pub frames: std::vec::Vec<MatchFrame>,
#[serde(rename = "frameInterval")]
pub frame_interval: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchFrame {
#[serde(rename = "participantFrames")]
pub participant_frames: std::collections::HashMap<String, MatchParticipantFrame>,
#[serde(rename = "events")]
pub events: std::vec::Vec<MatchEvent>,
#[serde(rename = "timestamp")]
pub timestamp: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchParticipantFrame {
#[serde(rename = "participantId")]
pub participant_id: i32,
#[serde(rename = "minionsKilled")]
pub minions_killed: i32,
#[serde(rename = "teamScore")]
pub team_score: Option<i32>,
#[serde(rename = "dominionScore")]
pub dominion_score: Option<i32>,
#[serde(rename = "totalGold")]
pub total_gold: i32,
#[serde(rename = "level")]
pub level: i32,
#[serde(rename = "xp")]
pub xp: i32,
#[serde(rename = "currentGold")]
pub current_gold: i32,
#[serde(rename = "position")]
pub position: Option<MatchPosition>,
#[serde(rename = "jungleMinionsKilled")]
pub jungle_minions_killed: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchPosition {
#[serde(rename = "x")]
pub x: i32,
#[serde(rename = "y")]
pub y: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchEvent {
#[serde(rename = "laneType")]
pub lane_type: Option<String>,
#[serde(rename = "skillSlot")]
pub skill_slot: Option<i32>,
#[serde(rename = "ascendedType")]
pub ascended_type: Option<String>,
#[serde(rename = "creatorId")]
pub creator_id: Option<i32>,
#[serde(rename = "afterId")]
pub after_id: Option<i32>,
#[serde(rename = "eventType")]
pub event_type: Option<String>,
#[serde(rename = "type")]
pub r#type: String,
#[serde(rename = "levelUpType")]
pub level_up_type: Option<String>,
#[serde(rename = "wardType")]
pub ward_type: Option<String>,
#[serde(rename = "participantId")]
pub participant_id: Option<i32>,
#[serde(rename = "towerType")]
pub tower_type: Option<String>,
#[serde(rename = "itemId")]
pub item_id: Option<i32>,
#[serde(rename = "beforeId")]
pub before_id: Option<i32>,
#[serde(rename = "pointCaptured")]
pub point_captured: Option<String>,
#[serde(rename = "monsterType")]
pub monster_type: Option<String>,
#[serde(rename = "monsterSubType")]
pub monster_sub_type: Option<String>,
#[serde(rename = "teamId")]
pub team_id: Option<crate::consts::Team>,
#[serde(rename = "position")]
pub position: Option<MatchPosition>,
#[serde(rename = "killerId")]
pub killer_id: Option<i32>,
#[serde(rename = "timestamp")]
pub timestamp: i64,
#[serde(rename = "assistingParticipantIds")]
pub assisting_participant_ids: Option<std::vec::Vec<i32>>,
#[serde(rename = "buildingType")]
pub building_type: Option<String>,
#[serde(rename = "victimId")]
pub victim_id: Option<i32>,
}
}
#[allow(dead_code)]
pub mod match_v5 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Match {
#[serde(rename = "metadata")]
pub metadata: MatchMetadata,
#[serde(rename = "info")]
pub info: MatchInfo,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimeline {
#[serde(rename = "metadata")]
pub metadata: MatchMetadata,
#[serde(rename = "info")]
pub info: MatchTimelineInfo,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchMetadata {
#[serde(rename = "dataVersion")]
pub data_version: String,
#[serde(rename = "matchId")]
pub match_id: String,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoParticipantPerksStatPerks {
#[serde(rename = "defense")]
pub defense: i64,
#[serde(rename = "flex")]
pub flex: i64,
#[serde(rename = "offense")]
pub offense: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoParticipantPerksStyleSelection {
#[serde(rename = "perk")]
pub perk: i64,
#[serde(rename = "var1")]
pub var1: i64,
#[serde(rename = "var2")]
pub var2: i64,
#[serde(rename = "var3")]
pub var3: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoParticipantPerksStyle {
#[serde(rename = "description")]
pub description: String,
#[serde(rename = "selections")]
pub selections: std::vec::Vec<MatchInfoParticipantPerksStyleSelection>,
#[serde(rename = "style")]
pub style: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoParticipantPerks {
#[serde(rename = "statPerks")]
pub stat_perks: MatchInfoParticipantPerksStatPerks,
#[serde(rename = "styles")]
pub styles: std::vec::Vec<MatchInfoParticipantPerksStyle>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoParticipant {
#[serde(rename = "assists")]
pub assists: i64,
#[serde(rename = "baronKills")]
pub baron_kills: i64,
#[serde(rename = "bountyLevel")]
pub bounty_level: i64,
#[serde(rename = "champExperience")]
pub champ_experience: i64,
#[serde(rename = "champLevel")]
pub champ_level: i64,
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "championName")]
pub champion_name: String,
#[serde(rename = "championTransform")]
pub champion_transform: i64,
#[serde(rename = "consumablesPurchased")]
pub consumables_purchased: i64,
#[serde(rename = "damageDealtToBuildings")]
pub damage_dealt_to_buildings: i64,
#[serde(rename = "damageDealtToObjectives")]
pub damage_dealt_to_objectives: i64,
#[serde(rename = "damageDealtToTurrets")]
pub damage_dealt_to_turrets: i64,
#[serde(rename = "damageSelfMitigated")]
pub damage_self_mitigated: i64,
#[serde(rename = "deaths")]
pub deaths: i64,
#[serde(rename = "detectorWardsPlaced")]
pub detector_wards_placed: i64,
#[serde(rename = "doubleKills")]
pub double_kills: i64,
#[serde(rename = "dragonKills")]
pub dragon_kills: i64,
#[serde(rename = "firstBloodAssist")]
pub first_blood_assist: bool,
#[serde(rename = "firstBloodKill")]
pub first_blood_kill: bool,
#[serde(rename = "firstTowerAssist")]
pub first_tower_assist: bool,
#[serde(rename = "firstTowerKill")]
pub first_tower_kill: bool,
#[serde(rename = "gameEndedInEarlySurrender")]
pub game_ended_in_early_surrender: bool,
#[serde(rename = "gameEndedInSurrender")]
pub game_ended_in_surrender: bool,
#[serde(rename = "goldEarned")]
pub gold_earned: i64,
#[serde(rename = "goldSpent")]
pub gold_spent: i64,
#[serde(rename = "individualPosition")]
pub individual_position: String,
#[serde(rename = "inhibitorKills")]
pub inhibitor_kills: i64,
#[serde(rename = "inhibitorsLost")]
pub inhibitors_lost: i64,
#[serde(rename = "item0")]
pub item0: i64,
#[serde(rename = "item1")]
pub item1: i64,
#[serde(rename = "item2")]
pub item2: i64,
#[serde(rename = "item3")]
pub item3: i64,
#[serde(rename = "item4")]
pub item4: i64,
#[serde(rename = "item5")]
pub item5: i64,
#[serde(rename = "item6")]
pub item6: i64,
#[serde(rename = "itemsPurchased")]
pub items_purchased: i64,
#[serde(rename = "killingSprees")]
pub killing_sprees: i64,
#[serde(rename = "kills")]
pub kills: i64,
#[serde(rename = "lane")]
pub lane: String,
#[serde(rename = "largestCriticalStrike")]
pub largest_critical_strike: i64,
#[serde(rename = "largestKillingSpree")]
pub largest_killing_spree: i64,
#[serde(rename = "largestMultiKill")]
pub largest_multi_kill: i64,
#[serde(rename = "longestTimeSpentLiving")]
pub longest_time_spent_living: i64,
#[serde(rename = "magicDamageDealt")]
pub magic_damage_dealt: i64,
#[serde(rename = "magicDamageDealtToChampions")]
pub magic_damage_dealt_to_champions: i64,
#[serde(rename = "magicDamageTaken")]
pub magic_damage_taken: i64,
#[serde(rename = "neutralMinionsKilled")]
pub neutral_minions_killed: i64,
#[serde(rename = "nexusKills")]
pub nexus_kills: i64,
#[serde(rename = "nexusLost")]
pub nexus_lost: i64,
#[serde(rename = "objectivesStolen")]
pub objectives_stolen: i64,
#[serde(rename = "objectivesStolenAssists")]
pub objectives_stolen_assists: i64,
#[serde(rename = "participantId")]
pub participant_id: i64,
#[serde(rename = "pentaKills")]
pub penta_kills: i64,
#[serde(rename = "perks")]
pub perks: MatchInfoParticipantPerks,
#[serde(rename = "physicalDamageDealt")]
pub physical_damage_dealt: i64,
#[serde(rename = "physicalDamageDealtToChampions")]
pub physical_damage_dealt_to_champions: i64,
#[serde(rename = "physicalDamageTaken")]
pub physical_damage_taken: i64,
#[serde(rename = "profileIcon")]
pub profile_icon: i64,
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "quadraKills")]
pub quadra_kills: i64,
#[serde(rename = "riotIdName")]
pub riot_id_name: String,
#[serde(rename = "riotIdTagline")]
pub riot_id_tagline: String,
#[serde(rename = "role")]
pub role: String,
#[serde(rename = "sightWardsBoughtInGame")]
pub sight_wards_bought_in_game: i64,
#[serde(rename = "spell1Casts")]
pub spell1_casts: i64,
#[serde(rename = "spell2Casts")]
pub spell2_casts: i64,
#[serde(rename = "spell3Casts")]
pub spell3_casts: i64,
#[serde(rename = "spell4Casts")]
pub spell4_casts: i64,
#[serde(rename = "summoner1Casts")]
pub summoner1_casts: i64,
#[serde(rename = "summoner1Id")]
pub summoner1_id: i64,
#[serde(rename = "summoner2Casts")]
pub summoner2_casts: i64,
#[serde(rename = "summoner2Id")]
pub summoner2_id: i64,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "summonerLevel")]
pub summoner_level: i64,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "teamEarlySurrendered")]
pub team_early_surrendered: bool,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "teamPosition")]
pub team_position: String,
#[serde(rename = "timeCCingOthers")]
pub time_c_cing_others: i64,
#[serde(rename = "timePlayed")]
pub time_played: i64,
#[serde(rename = "totalDamageDealt")]
pub total_damage_dealt: i64,
#[serde(rename = "totalDamageDealtToChampions")]
pub total_damage_dealt_to_champions: i64,
#[serde(rename = "totalDamageShieldedOnTeammates")]
pub total_damage_shielded_on_teammates: i64,
#[serde(rename = "totalDamageTaken")]
pub total_damage_taken: i64,
#[serde(rename = "totalHeal")]
pub total_heal: i64,
#[serde(rename = "totalHealsOnTeammates")]
pub total_heals_on_teammates: i64,
#[serde(rename = "totalMinionsKilled")]
pub total_minions_killed: i64,
#[serde(rename = "totalTimeCCDealt")]
pub total_time_cc_dealt: i64,
#[serde(rename = "totalTimeSpentDead")]
pub total_time_spent_dead: i64,
#[serde(rename = "totalUnitsHealed")]
pub total_units_healed: i64,
#[serde(rename = "tripleKills")]
pub triple_kills: i64,
#[serde(rename = "trueDamageDealt")]
pub true_damage_dealt: i64,
#[serde(rename = "trueDamageDealtToChampions")]
pub true_damage_dealt_to_champions: i64,
#[serde(rename = "trueDamageTaken")]
pub true_damage_taken: i64,
#[serde(rename = "turretKills")]
pub turret_kills: i64,
#[serde(rename = "turretsLost")]
pub turrets_lost: i64,
#[serde(rename = "unrealKills")]
pub unreal_kills: i64,
#[serde(rename = "visionScore")]
pub vision_score: i64,
#[serde(rename = "visionWardsBoughtInGame")]
pub vision_wards_bought_in_game: i64,
#[serde(rename = "wardsKilled")]
pub wards_killed: i64,
#[serde(rename = "wardsPlaced")]
pub wards_placed: i64,
#[serde(rename = "win")]
pub win: bool,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoTeamBan {
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "pickTurn")]
pub pick_turn: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoTeamObjective {
#[serde(rename = "first")]
pub first: bool,
#[serde(rename = "kills")]
pub kills: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoTeamObjectives {
#[serde(rename = "baron")]
pub baron: MatchInfoTeamObjective,
#[serde(rename = "champion")]
pub champion: MatchInfoTeamObjective,
#[serde(rename = "dragon")]
pub dragon: MatchInfoTeamObjective,
#[serde(rename = "inhibitor")]
pub inhibitor: MatchInfoTeamObjective,
#[serde(rename = "riftHerald")]
pub rift_herald: MatchInfoTeamObjective,
#[serde(rename = "tower")]
pub tower: MatchInfoTeamObjective,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfoTeam {
#[serde(rename = "bans")]
pub bans: std::vec::Vec<MatchInfoTeamBan>,
#[serde(rename = "objectives")]
pub objectives: MatchInfoTeamObjectives,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "win")]
pub win: bool,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfo {
#[serde(rename = "gameCreation")]
pub game_creation: i64,
#[serde(rename = "gameDuration")]
pub game_duration: i64,
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "gameMode")]
pub game_mode: crate::consts::GameMode,
#[serde(rename = "gameName")]
pub game_name: String,
#[serde(rename = "gameStartTimestamp")]
pub game_start_timestamp: i64,
#[serde(rename = "gameType")]
pub game_type: crate::consts::GameType,
#[serde(rename = "gameVersion")]
pub game_version: String,
#[serde(rename = "mapId")]
pub map_id: crate::consts::Map,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<MatchInfoParticipant>,
#[serde(rename = "platformId")]
pub platform_id: String,
#[serde(rename = "queueId")]
pub queue_id: crate::consts::Queue,
#[serde(rename = "teams")]
pub teams: std::vec::Vec<MatchInfoTeam>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameEvent {
#[serde(rename = "realTimestamp")]
pub real_timestamp: Option<i64>,
#[serde(rename = "timestamp")]
pub timestamp: i64,
#[serde(rename = "type")]
pub r#type: String,
#[serde(rename = "itemId")]
pub item_id: Option<i64>,
#[serde(rename = "participantId")]
pub participant_id: Option<i64>,
#[serde(rename = "levelUpType")]
pub level_up_type: Option<String>,
#[serde(rename = "skillSlot")]
pub skill_slot: Option<i64>,
#[serde(rename = "creatorId")]
pub creator_id: Option<i64>,
#[serde(rename = "wardType")]
pub ward_type: Option<String>,
#[serde(rename = "level")]
pub level: Option<i64>,
#[serde(rename = "assistingParticipantIds")]
pub assisting_participant_ids: Option<std::vec::Vec<i64>>,
#[serde(rename = "bounty")]
pub bounty: Option<i64>,
#[serde(rename = "killStreakLength")]
pub kill_streak_length: Option<i64>,
#[serde(rename = "killerId")]
pub killer_id: Option<i64>,
#[serde(rename = "position")]
pub position: Option<MatchTimelineInfoFrameParticipantFramePosition>,
#[serde(rename = "victimDamageDealt")]
pub victim_damage_dealt: Option<std::vec::Vec<MatchTimelineInfoFrameEventVictimDamageDealt>>,
#[serde(rename = "victimDamageReceived")]
pub victim_damage_received: Option<std::vec::Vec<MatchTimelineInfoFrameEventVictimDamageDealt>>,
#[serde(rename = "victimId")]
pub victim_id: Option<i64>,
#[serde(rename = "killType")]
pub kill_type: Option<String>,
#[serde(rename = "laneType")]
pub lane_type: Option<String>,
#[serde(rename = "teamId")]
pub team_id: Option<crate::consts::Team>,
#[serde(rename = "multiKillLength")]
pub multi_kill_length: Option<i64>,
#[serde(rename = "killerTeamId")]
pub killer_team_id: Option<crate::consts::Team>,
#[serde(rename = "monsterType")]
pub monster_type: Option<String>,
#[serde(rename = "monsterSubType")]
pub monster_sub_type: Option<String>,
#[serde(rename = "buildingType")]
pub building_type: Option<String>,
#[serde(rename = "towerType")]
pub tower_type: Option<String>,
#[serde(rename = "afterId")]
pub after_id: Option<i64>,
#[serde(rename = "beforeId")]
pub before_id: Option<i64>,
#[serde(rename = "goldGain")]
pub gold_gain: Option<i64>,
#[serde(rename = "gameId")]
pub game_id: Option<i64>,
#[serde(rename = "winningTeam")]
pub winning_team: Option<i64>,
#[serde(rename = "transformType")]
pub transform_type: Option<String>,
#[serde(rename = "name")]
pub name: Option<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameParticipantFrameChampionStats {
#[serde(rename = "abilityHaste")]
pub ability_haste: i64,
#[serde(rename = "abilityPower")]
pub ability_power: i64,
#[serde(rename = "armor")]
pub armor: i64,
#[serde(rename = "armorPen")]
pub armor_pen: i64,
#[serde(rename = "armorPenPercent")]
pub armor_pen_percent: i64,
#[serde(rename = "attackDamage")]
pub attack_damage: i64,
#[serde(rename = "attackSpeed")]
pub attack_speed: i64,
#[serde(rename = "bonusArmorPenPercent")]
pub bonus_armor_pen_percent: i64,
#[serde(rename = "bonusMagicPenPercent")]
pub bonus_magic_pen_percent: i64,
#[serde(rename = "ccReduction")]
pub cc_reduction: i64,
#[serde(rename = "cooldownReduction")]
pub cooldown_reduction: i64,
#[serde(rename = "health")]
pub health: i64,
#[serde(rename = "healthMax")]
pub health_max: i64,
#[serde(rename = "healthRegen")]
pub health_regen: i64,
#[serde(rename = "lifesteal")]
pub lifesteal: i64,
#[serde(rename = "magicPen")]
pub magic_pen: i64,
#[serde(rename = "magicPenPercent")]
pub magic_pen_percent: i64,
#[serde(rename = "magicResist")]
pub magic_resist: i64,
#[serde(rename = "movementSpeed")]
pub movement_speed: i64,
#[serde(rename = "omnivamp")]
pub omnivamp: i64,
#[serde(rename = "physicalVamp")]
pub physical_vamp: i64,
#[serde(rename = "power")]
pub power: i64,
#[serde(rename = "powerMax")]
pub power_max: i64,
#[serde(rename = "powerRegen")]
pub power_regen: i64,
#[serde(rename = "spellVamp")]
pub spell_vamp: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameParticipantFrameDamageStats {
#[serde(rename = "magicDamageDone")]
pub magic_damage_done: i64,
#[serde(rename = "magicDamageDoneToChampions")]
pub magic_damage_done_to_champions: i64,
#[serde(rename = "magicDamageTaken")]
pub magic_damage_taken: i64,
#[serde(rename = "physicalDamageDone")]
pub physical_damage_done: i64,
#[serde(rename = "physicalDamageDoneToChampions")]
pub physical_damage_done_to_champions: i64,
#[serde(rename = "physicalDamageTaken")]
pub physical_damage_taken: i64,
#[serde(rename = "totalDamageDone")]
pub total_damage_done: i64,
#[serde(rename = "totalDamageDoneToChampions")]
pub total_damage_done_to_champions: i64,
#[serde(rename = "totalDamageTaken")]
pub total_damage_taken: i64,
#[serde(rename = "trueDamageDone")]
pub true_damage_done: i64,
#[serde(rename = "trueDamageDoneToChampions")]
pub true_damage_done_to_champions: i64,
#[serde(rename = "trueDamageTaken")]
pub true_damage_taken: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameParticipantFramePosition {
#[serde(rename = "x")]
pub x: i64,
#[serde(rename = "y")]
pub y: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameParticipantFrame {
#[serde(rename = "championStats")]
pub champion_stats: MatchTimelineInfoFrameParticipantFrameChampionStats,
#[serde(rename = "currentGold")]
pub current_gold: i64,
#[serde(rename = "damageStats")]
pub damage_stats: MatchTimelineInfoFrameParticipantFrameDamageStats,
#[serde(rename = "goldPerSecond")]
pub gold_per_second: i64,
#[serde(rename = "jungleMinionsKilled")]
pub jungle_minions_killed: i64,
#[serde(rename = "level")]
pub level: i64,
#[serde(rename = "minionsKilled")]
pub minions_killed: i64,
#[serde(rename = "participantId")]
pub participant_id: i64,
#[serde(rename = "position")]
pub position: MatchTimelineInfoFrameParticipantFramePosition,
#[serde(rename = "timeEnemySpentControlled")]
pub time_enemy_spent_controlled: i64,
#[serde(rename = "totalGold")]
pub total_gold: i64,
#[serde(rename = "xp")]
pub xp: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameParticipantFrames {
#[serde(rename = "1")]
pub x1: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "2")]
pub x2: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "3")]
pub x3: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "4")]
pub x4: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "5")]
pub x5: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "6")]
pub x6: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "7")]
pub x7: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "8")]
pub x8: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "9")]
pub x9: MatchTimelineInfoFrameParticipantFrame,
#[serde(rename = "10")]
pub x10: MatchTimelineInfoFrameParticipantFrame,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrame {
#[serde(rename = "events")]
pub events: std::vec::Vec<MatchTimelineInfoFrameEvent>,
#[serde(rename = "participantFrames")]
pub participant_frames: MatchTimelineInfoFrameParticipantFrames,
#[serde(rename = "timestamp")]
pub timestamp: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoFrameEventVictimDamageDealt {
#[serde(rename = "basic")]
pub basic: bool,
#[serde(rename = "magicDamage")]
pub magic_damage: i64,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "participantId")]
pub participant_id: i64,
#[serde(rename = "physicalDamage")]
pub physical_damage: i64,
#[serde(rename = "spellName")]
pub spell_name: String,
#[serde(rename = "spellSlot")]
pub spell_slot: i64,
#[serde(rename = "trueDamage")]
pub true_damage: i64,
#[serde(rename = "type")]
pub r#type: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfoParticipant {
#[serde(rename = "participantId")]
pub participant_id: i64,
#[serde(rename = "puuid")]
pub puuid: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchTimelineInfo {
#[serde(rename = "frameInterval")]
pub frame_interval: i64,
#[serde(rename = "frames")]
pub frames: std::vec::Vec<MatchTimelineInfoFrame>,
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<MatchTimelineInfoParticipant>,
}
}
#[allow(dead_code)]
pub mod spectator_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct CurrentGameInfo {
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "gameType")]
pub game_type: crate::consts::GameType,
#[serde(rename = "gameStartTime")]
pub game_start_time: i64,
#[serde(rename = "mapId")]
pub map_id: crate::consts::Map,
#[serde(rename = "gameLength")]
pub game_length: i64,
#[serde(rename = "platformId")]
pub platform_id: String,
#[serde(rename = "gameMode")]
pub game_mode: crate::consts::GameMode,
#[serde(rename = "bannedChampions")]
pub banned_champions: std::vec::Vec<BannedChampion>,
#[serde(rename = "gameQueueConfigId")]
pub game_queue_config_id: Option<crate::consts::Queue>,
#[serde(rename = "observers")]
pub observers: Observer,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<CurrentGameParticipant>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct BannedChampion {
#[serde(rename = "pickTurn")]
pub pick_turn: i32,
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Observer {
#[serde(rename = "encryptionKey")]
pub encryption_key: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct CurrentGameParticipant {
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "perks")]
pub perks: Option<Perks>,
#[serde(rename = "profileIconId")]
pub profile_icon_id: i64,
#[serde(rename = "bot")]
pub bot: bool,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "spell1Id")]
pub spell1_id: i64,
#[serde(rename = "spell2Id")]
pub spell2_id: i64,
#[serde(rename = "gameCustomizationObjects")]
pub game_customization_objects: std::vec::Vec<GameCustomizationObject>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Perks {
#[serde(rename = "perkIds")]
pub perk_ids: std::vec::Vec<i64>,
#[serde(rename = "perkStyle")]
pub perk_style: i64,
#[serde(rename = "perkSubStyle")]
pub perk_sub_style: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct GameCustomizationObject {
#[serde(rename = "category")]
pub category: String,
#[serde(rename = "content")]
pub content: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct FeaturedGames {
#[serde(rename = "gameList")]
pub game_list: std::vec::Vec<FeaturedGameInfo>,
#[serde(rename = "clientRefreshInterval")]
pub client_refresh_interval: i64,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct FeaturedGameInfo {
#[serde(rename = "gameMode")]
pub game_mode: crate::consts::GameMode,
#[serde(rename = "gameLength")]
pub game_length: i64,
#[serde(rename = "mapId")]
pub map_id: crate::consts::Map,
#[serde(rename = "gameType")]
pub game_type: crate::consts::GameType,
#[serde(rename = "bannedChampions")]
pub banned_champions: std::vec::Vec<BannedChampion>,
#[serde(rename = "gameId")]
pub game_id: i64,
#[serde(rename = "observers")]
pub observers: Observer,
#[serde(rename = "gameQueueConfigId")]
pub game_queue_config_id: crate::consts::Queue,
#[serde(rename = "gameStartTime")]
pub game_start_time: i64,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<Participant>,
#[serde(rename = "platformId")]
pub platform_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Participant {
#[serde(rename = "bot")]
pub bot: bool,
#[serde(rename = "spell2Id")]
pub spell2_id: i64,
#[serde(rename = "profileIconId")]
pub profile_icon_id: i64,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "championId")]
pub champion_id: crate::consts::Champion,
#[serde(rename = "teamId")]
pub team_id: crate::consts::Team,
#[serde(rename = "spell1Id")]
pub spell1_id: i64,
}
}
#[allow(dead_code)]
pub mod summoner_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Summoner {
#[serde(rename = "accountId")]
pub account_id: String,
#[serde(rename = "profileIconId")]
pub profile_icon_id: i32,
#[serde(rename = "revisionDate")]
pub revision_date: i64,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "summonerLevel")]
pub summoner_level: i64,
}
}
#[allow(dead_code)]
pub mod tft_league_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueList {
#[serde(rename = "leagueId")]
pub league_id: String,
#[serde(rename = "entries")]
pub entries: std::vec::Vec<LeagueItem>,
#[serde(rename = "tier")]
pub tier: crate::consts::Tier,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "queue")]
pub queue: crate::consts::QueueType,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueItem {
#[serde(rename = "freshBlood")]
pub fresh_blood: bool,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "miniSeries")]
pub mini_series: Option<MiniSeries>,
#[serde(rename = "inactive")]
pub inactive: bool,
#[serde(rename = "veteran")]
pub veteran: bool,
#[serde(rename = "hotStreak")]
pub hot_streak: bool,
#[serde(rename = "rank")]
pub rank: crate::consts::Division,
#[serde(rename = "leaguePoints")]
pub league_points: i32,
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "summonerId")]
pub summoner_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MiniSeries {
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "progress")]
pub progress: String,
#[serde(rename = "target")]
pub target: i32,
#[serde(rename = "wins")]
pub wins: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LeagueEntry {
#[serde(rename = "leagueId")]
pub league_id: Option<String>,
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "queueType")]
pub queue_type: crate::consts::QueueType,
#[serde(rename = "ratedTier")]
pub rated_tier: Option<String>,
#[serde(rename = "ratedRating")]
pub rated_rating: Option<i32>,
#[serde(rename = "tier")]
pub tier: Option<crate::consts::Tier>,
#[serde(rename = "rank")]
pub rank: Option<crate::consts::Division>,
#[serde(rename = "leaguePoints")]
pub league_points: Option<i32>,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "losses")]
pub losses: i32,
#[serde(rename = "hotStreak")]
pub hot_streak: Option<bool>,
#[serde(rename = "veteran")]
pub veteran: Option<bool>,
#[serde(rename = "freshBlood")]
pub fresh_blood: Option<bool>,
#[serde(rename = "inactive")]
pub inactive: Option<bool>,
#[serde(rename = "miniSeries")]
pub mini_series: Option<MiniSeries>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TopRatedLadderEntry {
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "summonerName")]
pub summoner_name: String,
#[serde(rename = "ratedTier")]
pub rated_tier: String,
#[serde(rename = "ratedRating")]
pub rated_rating: i32,
#[serde(rename = "wins")]
pub wins: i32,
#[serde(rename = "previousUpdateLadderPosition")]
pub previous_update_ladder_position: i32,
}
}
#[allow(dead_code)]
pub mod tft_match_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Match {
#[serde(rename = "metadata")]
pub metadata: Metadata,
#[serde(rename = "info")]
pub info: Info,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Metadata {
#[serde(rename = "data_version")]
pub data_version: String,
#[serde(rename = "match_id")]
pub match_id: String,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Info {
#[serde(rename = "game_datetime")]
pub game_datetime: i64,
#[serde(rename = "game_length")]
pub game_length: f32,
#[serde(rename = "game_variation")]
pub game_variation: Option<String>,
#[serde(rename = "game_version")]
pub game_version: String,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<Participant>,
#[serde(rename = "queue_id")]
pub queue_id: i32,
#[serde(rename = "tft_set_number")]
pub tft_set_number: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Participant {
#[serde(rename = "companion")]
pub companion: Companion,
#[serde(rename = "gold_left")]
pub gold_left: i32,
#[serde(rename = "last_round")]
pub last_round: i32,
#[serde(rename = "level")]
pub level: i32,
#[serde(rename = "placement")]
pub placement: i32,
#[serde(rename = "players_eliminated")]
pub players_eliminated: i32,
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "time_eliminated")]
pub time_eliminated: f32,
#[serde(rename = "total_damage_to_players")]
pub total_damage_to_players: i32,
#[serde(rename = "traits")]
pub traits: std::vec::Vec<Trait>,
#[serde(rename = "units")]
pub units: std::vec::Vec<Unit>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Trait {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "num_units")]
pub num_units: i32,
#[serde(rename = "style")]
pub style: Option<i32>,
#[serde(rename = "tier_current")]
pub tier_current: i32,
#[serde(rename = "tier_total")]
pub tier_total: Option<i32>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Unit {
#[serde(rename = "items")]
pub items: std::vec::Vec<i32>,
#[serde(rename = "character_id")]
pub character_id: String,
#[serde(rename = "chosen")]
pub chosen: Option<String>,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "rarity")]
pub rarity: i32,
#[serde(rename = "tier")]
pub tier: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Companion {
#[serde(rename = "skin_ID")]
pub skin_id: i32,
#[serde(rename = "content_ID")]
pub content_id: String,
#[serde(rename = "species")]
pub species: String,
}
}
#[allow(dead_code)]
pub mod tft_summoner_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Summoner {
#[serde(rename = "accountId")]
pub account_id: String,
#[serde(rename = "profileIconId")]
pub profile_icon_id: i32,
#[serde(rename = "revisionDate")]
pub revision_date: i64,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "summonerLevel")]
pub summoner_level: i64,
}
}
#[allow(dead_code)]
pub mod tournament_stub_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentCodeParameters {
#[serde(rename = "allowedSummonerIds")]
pub allowed_summoner_ids: Option<std::vec::Vec<String>>,
#[serde(rename = "metadata")]
pub metadata: Option<String>,
#[serde(rename = "teamSize")]
pub team_size: i32,
#[serde(rename = "pickType")]
pub pick_type: String,
#[serde(rename = "mapType")]
pub map_type: String,
#[serde(rename = "spectatorType")]
pub spectator_type: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LobbyEventWrapper {
#[serde(rename = "eventList")]
pub event_list: std::vec::Vec<LobbyEvent>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LobbyEvent {
#[serde(rename = "summonerId")]
pub summoner_id: String,
#[serde(rename = "eventType")]
pub event_type: String,
#[serde(rename = "timestamp")]
pub timestamp: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ProviderRegistrationParameters {
#[serde(rename = "region")]
pub region: String,
#[serde(rename = "url")]
pub url: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentRegistrationParameters {
#[serde(rename = "providerId")]
pub provider_id: i32,
#[serde(rename = "name")]
pub name: Option<String>,
}
}
#[allow(dead_code)]
pub mod tournament_v4 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentCodeParameters {
#[serde(rename = "allowedSummonerIds")]
pub allowed_summoner_ids: Option<std::vec::Vec<String>>,
#[serde(rename = "metadata")]
pub metadata: Option<String>,
#[serde(rename = "teamSize")]
pub team_size: i32,
#[serde(rename = "pickType")]
pub pick_type: String,
#[serde(rename = "mapType")]
pub map_type: String,
#[serde(rename = "spectatorType")]
pub spectator_type: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentCode {
#[serde(rename = "code")]
pub code: String,
#[serde(rename = "spectators")]
pub spectators: String,
#[serde(rename = "lobbyName")]
pub lobby_name: String,
#[serde(rename = "metaData")]
pub meta_data: String,
#[serde(rename = "password")]
pub password: String,
#[serde(rename = "teamSize")]
pub team_size: i32,
#[serde(rename = "providerId")]
pub provider_id: i32,
#[serde(rename = "pickType")]
pub pick_type: String,
#[serde(rename = "tournamentId")]
pub tournament_id: i32,
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "region")]
pub region: String,
#[serde(rename = "map")]
pub map: String,
#[serde(rename = "participants")]
pub participants: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentCodeUpdateParameters {
#[serde(rename = "allowedSummonerIds")]
pub allowed_summoner_ids: Option<std::vec::Vec<String>>,
#[serde(rename = "pickType")]
pub pick_type: String,
#[serde(rename = "mapType")]
pub map_type: String,
#[serde(rename = "spectatorType")]
pub spectator_type: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LobbyEventWrapper {
#[serde(rename = "eventList")]
pub event_list: std::vec::Vec<LobbyEvent>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LobbyEvent {
#[serde(rename = "timestamp")]
pub timestamp: String,
#[serde(rename = "eventType")]
pub event_type: String,
#[serde(rename = "summonerId")]
pub summoner_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ProviderRegistrationParameters {
#[serde(rename = "region")]
pub region: String,
#[serde(rename = "url")]
pub url: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TournamentRegistrationParameters {
#[serde(rename = "providerId")]
pub provider_id: i32,
#[serde(rename = "name")]
pub name: Option<String>,
}
}
#[allow(dead_code)]
pub mod val_content_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Content {
#[serde(rename = "version")]
pub version: String,
#[serde(rename = "characters")]
pub characters: std::vec::Vec<ContentItem>,
#[serde(rename = "maps")]
pub maps: std::vec::Vec<ContentItem>,
#[serde(rename = "chromas")]
pub chromas: std::vec::Vec<ContentItem>,
#[serde(rename = "skins")]
pub skins: std::vec::Vec<ContentItem>,
#[serde(rename = "skinLevels")]
pub skin_levels: std::vec::Vec<ContentItem>,
#[serde(rename = "equips")]
pub equips: std::vec::Vec<ContentItem>,
#[serde(rename = "gameModes")]
pub game_modes: std::vec::Vec<ContentItem>,
#[serde(rename = "sprays")]
pub sprays: std::vec::Vec<ContentItem>,
#[serde(rename = "sprayLevels")]
pub spray_levels: std::vec::Vec<ContentItem>,
#[serde(rename = "charms")]
pub charms: std::vec::Vec<ContentItem>,
#[serde(rename = "charmLevels")]
pub charm_levels: std::vec::Vec<ContentItem>,
#[serde(rename = "playerCards")]
pub player_cards: std::vec::Vec<ContentItem>,
#[serde(rename = "playerTitles")]
pub player_titles: std::vec::Vec<ContentItem>,
#[serde(rename = "acts")]
pub acts: std::vec::Vec<Act>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct ContentItem {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "localizedNames")]
pub localized_names: Option<LocalizedNames>,
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "assetName")]
pub asset_name: String,
#[serde(rename = "assetPath")]
pub asset_path: Option<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct LocalizedNames {
#[serde(rename = "ar-AE")]
pub ar_ae: String,
#[serde(rename = "de-DE")]
pub de_de: String,
#[serde(rename = "en-GB")]
pub en_gb: String,
#[serde(rename = "en-US")]
pub en_us: String,
#[serde(rename = "es-ES")]
pub es_es: String,
#[serde(rename = "es-MX")]
pub es_mx: String,
#[serde(rename = "fr-FR")]
pub fr_fr: String,
#[serde(rename = "id-ID")]
pub id_id: String,
#[serde(rename = "it-IT")]
pub it_it: String,
#[serde(rename = "ja-JP")]
pub ja_jp: String,
#[serde(rename = "ko-KR")]
pub ko_kr: String,
#[serde(rename = "pl-PL")]
pub pl_pl: String,
#[serde(rename = "pt-BR")]
pub pt_br: String,
#[serde(rename = "ru-RU")]
pub ru_ru: String,
#[serde(rename = "th-TH")]
pub th_th: String,
#[serde(rename = "tr-TR")]
pub tr_tr: String,
#[serde(rename = "vi-VN")]
pub vi_vn: String,
#[serde(rename = "zh-CN")]
pub zh_cn: String,
#[serde(rename = "zh-TW")]
pub zh_tw: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Act {
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "localizedNames")]
pub localized_names: Option<LocalizedNames>,
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "isActive")]
pub is_active: bool,
}
}
#[allow(dead_code)]
pub mod val_match_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Match {
#[serde(rename = "matchInfo")]
pub match_info: MatchInfo,
#[serde(rename = "players")]
pub players: std::vec::Vec<Player>,
#[serde(rename = "coaches")]
pub coaches: std::vec::Vec<Coach>,
#[serde(rename = "teams")]
pub teams: std::vec::Vec<Team>,
#[serde(rename = "roundResults")]
pub round_results: std::vec::Vec<RoundResult>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchInfo {
#[serde(rename = "matchId")]
pub match_id: String,
#[serde(rename = "mapId")]
pub map_id: String,
#[serde(rename = "gameLengthMillis")]
pub game_length_millis: i32,
#[serde(rename = "gameStartMillis")]
pub game_start_millis: i64,
#[serde(rename = "provisioningFlowId")]
pub provisioning_flow_id: String,
#[serde(rename = "isCompleted")]
pub is_completed: bool,
#[serde(rename = "customGameName")]
pub custom_game_name: String,
#[serde(rename = "queueId")]
pub queue_id: String,
#[serde(rename = "gameMode")]
pub game_mode: String,
#[serde(rename = "isRanked")]
pub is_ranked: bool,
#[serde(rename = "seasonId")]
pub season_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "gameName")]
pub game_name: String,
#[serde(rename = "tagLine")]
pub tag_line: String,
#[serde(rename = "teamId")]
pub team_id: String,
#[serde(rename = "partyId")]
pub party_id: String,
#[serde(rename = "characterId")]
pub character_id: String,
#[serde(rename = "stats")]
pub stats: PlayerStats,
#[serde(rename = "competitiveTier")]
pub competitive_tier: i32,
#[serde(rename = "playerCard")]
pub player_card: String,
#[serde(rename = "playerTitle")]
pub player_title: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerStats {
#[serde(rename = "score")]
pub score: i32,
#[serde(rename = "roundsPlayed")]
pub rounds_played: i32,
#[serde(rename = "kills")]
pub kills: i32,
#[serde(rename = "deaths")]
pub deaths: i32,
#[serde(rename = "assists")]
pub assists: i32,
#[serde(rename = "playtimeMillis")]
pub playtime_millis: i32,
#[serde(rename = "abilityCasts")]
pub ability_casts: AbilityCasts,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct AbilityCasts {
#[serde(rename = "grenadeCasts")]
pub grenade_casts: i32,
#[serde(rename = "ability1Casts")]
pub ability1_casts: i32,
#[serde(rename = "ability2Casts")]
pub ability2_casts: i32,
#[serde(rename = "ultimateCasts")]
pub ultimate_casts: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Coach {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "teamId")]
pub team_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Team {
#[serde(rename = "teamId")]
pub team_id: String,
#[serde(rename = "won")]
pub won: bool,
#[serde(rename = "roundsPlayed")]
pub rounds_played: i32,
#[serde(rename = "roundsWon")]
pub rounds_won: i32,
#[serde(rename = "numPoints")]
pub num_points: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct RoundResult {
#[serde(rename = "roundNum")]
pub round_num: i32,
#[serde(rename = "roundResult")]
pub round_result: String,
#[serde(rename = "roundCeremony")]
pub round_ceremony: String,
#[serde(rename = "winningTeam")]
pub winning_team: String,
#[serde(rename = "bombPlanter")]
pub bomb_planter: String,
#[serde(rename = "bombDefuser")]
pub bomb_defuser: String,
#[serde(rename = "plantRoundTime")]
pub plant_round_time: i32,
#[serde(rename = "plantPlayerLocations")]
pub plant_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "plantLocation")]
pub plant_location: Location,
#[serde(rename = "plantSite")]
pub plant_site: String,
#[serde(rename = "defuseRoundTime")]
pub defuse_round_time: i32,
#[serde(rename = "defusePlayerLocations")]
pub defuse_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "defuseLocation")]
pub defuse_location: Location,
#[serde(rename = "playerStats")]
pub player_stats: std::vec::Vec<PlayerRoundStats>,
#[serde(rename = "roundResultCode")]
pub round_result_code: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerLocations {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "viewRadians")]
pub view_radians: f32,
#[serde(rename = "location")]
pub location: Location,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Location {
#[serde(rename = "x")]
pub x: i32,
#[serde(rename = "y")]
pub y: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerRoundStats {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "kills")]
pub kills: std::vec::Vec<Kill>,
#[serde(rename = "damage")]
pub damage: std::vec::Vec<Damage>,
#[serde(rename = "score")]
pub score: i32,
#[serde(rename = "economy")]
pub economy: Economy,
#[serde(rename = "ability")]
pub ability: Ability,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Kill {
#[serde(rename = "timeSinceGameStartMillis")]
pub time_since_game_start_millis: i32,
#[serde(rename = "timeSinceRoundStartMillis")]
pub time_since_round_start_millis: i32,
#[serde(rename = "killer")]
pub killer: String,
#[serde(rename = "victim")]
pub victim: String,
#[serde(rename = "victimLocation")]
pub victim_location: Location,
#[serde(rename = "assistants")]
pub assistants: std::vec::Vec<String>,
#[serde(rename = "playerLocations")]
pub player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "finishingDamage")]
pub finishing_damage: FinishingDamage,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct FinishingDamage {
#[serde(rename = "damageType")]
pub damage_type: String,
#[serde(rename = "damageItem")]
pub damage_item: String,
#[serde(rename = "isSecondaryFireMode")]
pub is_secondary_fire_mode: bool,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Damage {
#[serde(rename = "receiver")]
pub receiver: String,
#[serde(rename = "damage")]
pub damage: i32,
#[serde(rename = "legshots")]
pub legshots: i32,
#[serde(rename = "bodyshots")]
pub bodyshots: i32,
#[serde(rename = "headshots")]
pub headshots: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Economy {
#[serde(rename = "loadoutValue")]
pub loadout_value: i32,
#[serde(rename = "weapon")]
pub weapon: String,
#[serde(rename = "armor")]
pub armor: String,
#[serde(rename = "remaining")]
pub remaining: i32,
#[serde(rename = "spent")]
pub spent: i32,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Ability {
#[serde(rename = "grenadeEffects")]
pub grenade_effects: String,
#[serde(rename = "ability1Effects")]
pub ability1_effects: String,
#[serde(rename = "ability2Effects")]
pub ability2_effects: String,
#[serde(rename = "ultimateEffects")]
pub ultimate_effects: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Matchlist {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "history")]
pub history: std::vec::Vec<MatchlistEntry>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct MatchlistEntry {
#[serde(rename = "matchId")]
pub match_id: String,
#[serde(rename = "gameStartTimeMillis")]
pub game_start_time_millis: i64,
#[serde(rename = "teamId")]
pub team_id: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct RecentMatches {
#[serde(rename = "currentTime")]
pub current_time: i64,
#[serde(rename = "matchIds")]
pub match_ids: std::vec::Vec<String>,
}
}
#[allow(dead_code)]
pub mod val_ranked_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Leaderboard {
#[serde(rename = "shard")]
pub shard: String,
#[serde(rename = "actId")]
pub act_id: String,
#[serde(rename = "totalPlayers")]
pub total_players: i64,
#[serde(rename = "players")]
pub players: std::vec::Vec<Player>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Player {
#[serde(rename = "puuid")]
pub puuid: Option<String>,
#[serde(rename = "gameName")]
pub game_name: Option<String>,
#[serde(rename = "tagLine")]
pub tag_line: Option<String>,
#[serde(rename = "leaderboardRank")]
pub leaderboard_rank: i64,
#[serde(rename = "rankedRating")]
pub ranked_rating: i64,
#[serde(rename = "numberOfWins")]
pub number_of_wins: i64,
}
}
#[allow(dead_code)]
pub mod val_status_v1 {
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlatformData {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
#[serde(rename = "locales")]
pub locales: std::vec::Vec<String>,
#[serde(rename = "maintenances")]
pub maintenances: std::vec::Vec<Status>,
#[serde(rename = "incidents")]
pub incidents: std::vec::Vec<Status>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Status {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "maintenance_status")]
pub maintenance_status: String,
#[serde(rename = "incident_severity")]
pub incident_severity: String,
#[serde(rename = "titles")]
pub titles: std::vec::Vec<Content>,
#[serde(rename = "updates")]
pub updates: std::vec::Vec<Update>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "archive_at")]
pub archive_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
#[serde(rename = "platforms")]
pub platforms: std::vec::Vec<String>,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Content {
#[serde(rename = "locale")]
pub locale: String,
#[serde(rename = "content")]
pub content: String,
}
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Update {
#[serde(rename = "id")]
pub id: i32,
#[serde(rename = "author")]
pub author: String,
#[serde(rename = "publish")]
pub publish: bool,
#[serde(rename = "publish_locations")]
pub publish_locations: std::vec::Vec<String>,
#[serde(rename = "translations")]
pub translations: std::vec::Vec<Content>,
#[serde(rename = "created_at")]
pub created_at: String,
#[serde(rename = "updated_at")]
pub updated_at: String,
}
}