Module rhusics_ecs::collide2d

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Expand description

Type wrappers and convenience functions for 2D collision detection

Structs

Circle primitive
Convex polygon primitive.
Rectangle primitive.
Square primitive.

Enums

Control continuous mode for shapes
Collision strategy to use for collisions.

Type Definitions

Basic collision system for 2D, see BasicCollisionSystem for more information.
Body pose transform for 2D, see BodyPose for more information.
Broad phase brute force algorithm for 2D, see BruteForce for more information.
Collision shape for 2D, see CollisionShape for more information
Contact event for 2D
Dynamic bounding volume tree for 2D
GJK algorithm for 2D, see GJK for more information.
2D particle
Spatial collision system for 2D, see SpatialCollisionSystem for more information.
Spatial sorting system for 2D, see SpatialSortingSystem for more information.
Broad phase sweep and prune algorithm