Module rhusics_ecs::collide2d
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Type wrappers and convenience functions for 2D collision detection
Structs
Circle primitive
Convex polygon primitive.
Rectangle primitive.
Square primitive.
Enums
Control continuous mode for shapes
Collision strategy to use for collisions.
Type Definitions
Basic collision system for 2D, see
BasicCollisionSystem
for more information.Broad phase brute force algorithm for 2D, see
BruteForce
for more information.Collision shape for 2D, see
CollisionShape
for more
informationContact event for 2D
Dynamic bounding volume tree for 2D
2D particle
Spatial collision system for 2D, see
SpatialCollisionSystem
for more
information.Spatial sorting system for 2D, see
SpatialSortingSystem
for more information.Broad phase sweep and prune algorithm