Module rhusics_ecs::collide3d

source ·
Expand description

Type wrappers and convenience functions for 3D collision detection

Structs

Convex polyhedron primitive.
Cuboid primitive.
Sphere primitive

Enums

Control continuous mode for shapes
Collision strategy to use for collisions.

Type Definitions

ECS collision system for 3D, see BasicCollisionSystem for more information.
Body pose transform for 3D, see BodyPose for more information.
Broad phase brute force algorithm for 3D, see BruteForce for more information.
Collision shape for 3D, see CollisionShape for more information
Contact event for 2D
Dynamic bounding volume tree for 3D
GJK algorithm for 3D, see GJK for more information.
3D particle
Spatial collision system for 3D, see SpatialCollisionSystem for more information.
Spatial sorting system for 3D, see SpatialSortingSystem for more information.
Broad phase sweep and prune algorithm