Module rhusics_core::collide2d
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Type wrappers and convenience functions for 2D collision detection
Structs
Circle primitive
Convex polygon primitive.
Rectangle primitive.
Square primitive.
Type Definitions
Broad phase brute force algorithm for 2D, see
BruteForce
for more information.Collision shape for 2D, see
CollisionShape
for more
information2D particle
Broad phase sweep and prune algorithm