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use cgmath::{BaseFloat, Vector2, Vector3};
pub trait PartialCrossProduct<RHS = Self> {
type Output;
fn cross(&self, other: &RHS) -> Self::Output;
}
impl<S> PartialCrossProduct<Vector2<S>> for S
where
S: BaseFloat,
{
type Output = Vector2<S>;
fn cross(&self, other: &Vector2<S>) -> Self::Output {
Vector2::new(-*self * other.y, *self * other.x)
}
}
impl<S> PartialCrossProduct for Vector2<S>
where
S: BaseFloat,
{
type Output = S;
fn cross(&self, other: &Vector2<S>) -> S {
self.x * other.y - self.y * other.x
}
}
impl<S> PartialCrossProduct for Vector3<S>
where
S: BaseFloat,
{
type Output = Vector3<S>;
fn cross(&self, other: &Vector3<S>) -> Vector3<S> {
Vector3::cross(*self, *other)
}
}