Module rhusics_core::collide2d

source ·
Expand description

Type wrappers and convenience functions for 2D collision detection

Structs

Circle primitive
Convex polygon primitive.
Rectangle primitive.
Square primitive.

Type Definitions

Body pose transform for 2D, see BodyPose for more information.
Broad phase brute force algorithm for 2D, see BruteForce for more information.
Collision shape for 2D, see CollisionShape for more information
GJK algorithm for 2D, see GJK for more information.
2D particle
Broad phase sweep and prune algorithm