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//! Variable definition information.
#[cfg(feature = "no_std")]
use std::prelude::v1::*;
/// Information on a variable definition.
#[derive(Debug, Clone, Hash)]
pub struct VarDefInfo<'a> {
/// Name of the variable to be defined.
name: &'a str,
/// `true` if the statement is `const`, otherwise it is `let`.
is_const: bool,
/// The current nesting level, with zero being the global level.
nesting_level: usize,
/// Will the variable _shadow_ an existing variable?
will_shadow: bool,
}
impl<'a> VarDefInfo<'a> {
/// Create a new [`VarDefInfo`].
#[inline(always)]
#[must_use]
pub(crate) const fn new(
name: &'a str,
is_const: bool,
nesting_level: usize,
will_shadow: bool,
) -> Self {
Self {
name,
is_const,
nesting_level,
will_shadow,
}
}
/// Name of the variable to be defined.
#[inline(always)]
#[must_use]
pub const fn name(&self) -> &str {
self.name
}
/// `true` if the statement is `const`, otherwise it is `let`.
#[inline(always)]
#[must_use]
pub const fn is_const(&self) -> bool {
self.is_const
}
/// The current nesting level, with zero being the global level.
#[inline(always)]
#[must_use]
pub const fn nesting_level(&self) -> usize {
self.nesting_level
}
/// Will the variable _shadow_ an existing variable?
#[inline(always)]
#[must_use]
pub const fn will_shadow_other_variables(&self) -> bool {
self.will_shadow
}
}