[−][src]Crate rgx_lyon
Structs
LyonPipeline | A pipeline for rendering shapes. |
Shape | Shape is a loaded, prepared ShapeBuilder that is ready to be drawn |
ShapeBuilder | Builds a shape using lyon for tesselation |
Uniforms | The uniforms for the shader. These uniforms match those from rgx's built-in pipelines, and the math performed is identical |