Crate rgoap [] [src]

A Rust implementation of Orkin's Goal-Oriented Action-Planning (GOAP).

Usage

Add the rgoap dependency to Cargo.toml:

[dependencies]
rgoap = "0.1"

And use the crate as such:

extern crate rgoap;

use rgoap::{State, Action, plan};

// The actions your planner will be allowed to use.
let mut walk_to_dog = Action::new("walk_to_dog".to_string(), 1);
walk_to_dog.pre_conditions.insert("dog_person".to_string(), true);
walk_to_dog.post_conditions.insert("near_dog".to_string(), true);

let mut dog_wiggles_tail = Action::new("dog_wiggles_tail".to_string(), 1);
dog_wiggles_tail.pre_conditions.insert("dog_happy".to_string(), true);
dog_wiggles_tail.post_conditions.insert("tails_wiggling".to_string(), true);

let mut pet_dog = Action::new("pet_dog".to_string(), 1);
pet_dog.pre_conditions.insert("near_dog".to_string(), true);
pet_dog.post_conditions.insert("dog_happy".to_string(), true);

let possible_actions = [walk_to_dog, pet_dog, dog_wiggles_tail];

// This is the initial state of the world.
let mut initial_state = State::new();
initial_state.insert("near_dog".to_string(), false);
initial_state.insert("dog_person".to_string(), true);
initial_state.insert("dog_happy".to_string(), false);
initial_state.insert("tails_wiggling".to_string(), false);

// And this is the target state. Note that it doesn't have to include all of the states.
let mut goal_state = State::new();
goal_state.insert("tails_wiggling".to_string(), true);

// Let's find which actions needs to happen to get there.
let planned_actions = plan(&initial_state, &goal_state, &possible_actions).unwrap();

// Are the actions what we expected?
let planned_actions_names: Vec<String> =
    planned_actions.iter().map(|&action| action.name.clone()).collect();
let expected_actions_names =
    vec!["walk_to_dog".to_string(), "pet_dog".to_string(), "dog_wiggles_tail".to_string()];
assert_eq!(planned_actions_names, expected_actions_names);

Structs

Action

An action that can be used to influence the world state.

Functions

plan

Formulates a plan to get from an initial state to a goal state using a set of allowed actions.

Type Definitions

State

A map of state atoms to their values.