Struct rgmk::GameData[][src]

pub struct GameData {
    pub gen8: Box<[u8]>,
    pub optn: Box<[u8]>,
    pub extn: Box<[u8]>,
    pub sond: Box<[u8]>,
    pub agrp: Option<Box<[u8]>>,
    pub sprt: Box<[u8]>,
    pub bgnd: Box<[u8]>,
    pub path: Box<[u8]>,
    pub scpt: Box<[u8]>,
    pub shdr: Box<[u8]>,
    pub font: Box<[u8]>,
    pub tmln: Box<[u8]>,
    pub objt: Box<[u8]>,
    pub room: Box<[u8]>,
    pub dafl: Box<[u8]>,
    pub tpag: Box<[u8]>,
    pub code: Box<[u8]>,
    pub vari: Box<[u8]>,
    pub func: Box<[u8]>,
    pub strg: Box<[u8]>,
    pub txtr: Txtr,
    pub audo: Box<[u8]>,
    pub lang: Option<Box<[u8]>>,
    pub glob: Option<Box<[u8]>>,
    // some fields omitted
}

The data of a Game Maker Studio game.

This is the collective information acquired from "data.win".

Fields

Methods

impl GameData
[src]

Reads a GameData from a file.

Writes self to a file.

Auto Trait Implementations

impl Send for GameData

impl Sync for GameData